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Street Fighter 5 - Versão para Impressão +- Start Select Fórum (https://www.startselect.com.br/forum) +-- Fórum: Principal (https://www.startselect.com.br/forum/forumdisplay.php?fid=1) +--- Fórum: Joy & Sticks (https://www.startselect.com.br/forum/forumdisplay.php?fid=3) +--- Tópico: Street Fighter 5 (/showthread.php?tid=68000) Páginas:
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- Moukis - 11-06-2015 One Winged Angel escreveu: E ainda tem o mash de chute. o mash de chute agora é qcf+k, e da para fazer no ar. Hyakuretsukyaku (QCF+K) Air Hyakuretsukyaku (QCF+K in air) It’s the ol’ Lightning Legs, only with motion inputs instead. No more mashing! She also gains the mid-air Hyakuretsukyaku from the Marvel series. - One Winged Angel - 11-06-2015 seloko cachorrera - Gbraga - 11-06-2015 http://www.dailymotion.com/video/k6ghGitgjwyTL4bxCte?start=0 Bom gameplay pqp HAHAHAHA JOÃO - Zero - 11-06-2015 Exclusividade e Capcom.... OK!!! Pago pra ver - mechanized - 11-06-2015 Que foda, tomara que levem na BGS o jogo esse ano pra jogar! ![]() - Moukis - 11-06-2015 Pois é, eu acho difícil também. Mas devem ter tomado essa postura doque cagar no pau como os caras do tomb rider, no mesmo dia que anunciaram exclusividade pro xone não aguentaram a pressão dos jornalistas e soltaram que era exclusividade temporária ![]() - Oswald - 11-06-2015 Casual pra caralho, lento, e ainda o HP tá descendo mto fácil. - theboss - 11-06-2015 Gbraga Returns escreveu: http://www.dailymotion.com/video/k6ghGitgjwyTL4bxCte?start=0Puta merda, jogo lindo do caraio. ![]() Tenho quase certeza de que a HUD será mais estilosa, mas espero que mantenham a pegada minimalista. The Witcher de cu é rola. - Oswald - 11-06-2015 E grappler vai ser mega over power nesse jogo, não precisa mais de 360 motion. VEM BIRDIE, VEM COMER CUS - supremejin - 11-06-2015 Seraph escreveu: Street Fighter V Will Never Appear on Xbox One Tem Killer Instinct, chora mais otário [/prinze off] Tem Killer Instinct, chora mais otário [/nerdscape off] Tem Killer Instinct, chora mais otário [/zoz off] - Oswald - 11-06-2015 WTFFFFFF Tava achando o jogo lento, até ver o Charlie ![]() É a porra do Ryu q tá gordo e a Chun Li q tem as pernas tão grossas que não se mexe direito. - Gbraga - 11-06-2015 Quem falou que não precisa mais, fdp? Falaram que não tem agora, com os chars que tão lá, mas não tem Zangief lá. - Seraph - 11-06-2015 E esse cenário de London? Quando o round acaba rola um mob dance praticamente. ![]() - Oswald - 11-06-2015 Então pra que o idiota faz um comentário desses? No 360 moves were in the game - theboss - 11-06-2015 Minha nossa, os caras precisam ajustar o scaling desses combos. Olha o dano que o combo do Bison de cinco hits dá na Chun. ![]() - Oswald - 11-06-2015 theboss escreveu: Minha nossa, os caras precisam ajustar o scaling desses combos. Olha o dano que o combo do Bison de cinco hits dá na Chun. Foi o que eu falei acima, o HP desce que é uma beleza, nem precisa fazer muita coisa. Quase um SF 2. - Victor - 11-06-2015 Exclusivo da Crapcom não existe. Bobo quem acredita. - Moukis - 11-06-2015 Street Fighter 5 runs at Super Street Fighter 2 Turbo speed - Combofiend talks roster, accessibility for newcomers, and more <div align="center"> ![]() Destructoid managed to get some hands-on time with Street Fighter 5 at an event in the bay area this week. At said event, they caught up with Capcom's own Peter "Combofiend" Rosas for an exclusive interview regarding the game in which quite a bit was discussed. With the implementation of new mechanics such as V-Trigger and V-Skills, it's easy to wonder where the inspiration for such facets was derived from. Luckily for Capcom, they had an entire franchise filled with amazing concepts to reference. "What we did was look at all the good things we've done over the years versus all the things players didn't necessarily like, so there are SO many good things, positive mechanics that people loved over the years," Combofiend explained. "So we wanted to focus on that aspect, while also having the game feel new and fun. We thought the speed from Super Street Fighter II Turbo was appropriate, so we sped the game...but then, we also wanted each character to feel like a unique experience. When we looked at the V-Skills, we saw an opportunity to see how each character will feel different." Interestingly enough, Peter seems to compare the speed of Street Fighter 5 to that of Super Street Fighter 2 Turbo in the quote above. This should ease the concerns of those who feel the game looks a bit on the slower side. Remaining on the subject of the new mechanics, Capcom aims to achieve better balance in Street Fighter 5 and bridge the gap between seasoned veterans and newcomers by making V-Trigger and V-Skills simple to activate. Accessibility is key, but the company is also looking to retain the hardcore element we see in higher-level play. "[Accessibility] was the one thing we wanted to maintain. For this one, we wanted to make sure everyone could access all the cool stuff. That being said, V-Skills are just two button presses, but they are unique for each character. The V-Trigger is the strongest unique ability that's accessed by pressing heavy punch and heavy kick together, so anyone who may have been intimidated playing Street Fighter because they couldn't access all the things that guys with high dexterity could, they can now do that. It goes back to that old-school feel where a fireball and an uppercut and pressing a few buttons could win you a few games. It goes back to the basics where you can just concentrate on the core mechanics, where it becomes a mind game versus more of a dexterity game." So far, we've seen the return of Nash, M. Bison, Ryu, and Chun-Li and fans are currently wondering which fighter will spring up next. While Rosas was unable to outright state who the next character is to be revealed, he did shed some light on the thought process behind Capcom's selections. "We looked at a variety of sources, but we wanted to make sure that with the roster we selected, it was characters that people would enjoy and it would be fighting styles that would be properly represented in the game, and also to make sure that everything put into the game had meaning. " He continued, saying that the goal was to make even the returning characters feel fresh and new in this iteration. If Blanka makes a return, let's hope he's not quite as annoying to fight as he was in SF4. Source: Destructoid. Fonte: http://www.eventhubs.com/news/2015/jun/11/...omers-and-more/ - Oswald - 11-06-2015 Blanka not annoying, what a joke - One Winged Angel - 11-06-2015 theboss escreveu: Minha nossa, os caras precisam ajustar o scaling desses combos. Olha o dano que o combo do Bison de cinco hits dá na Chun. assim que é bom. |