[Central PC] Plataforma do futuro com jogos do passado
Chakan escreveu: Caramba...isso ae sim tem moh cara de nova geração.

Só queria entender pq n tiraram o cursor do mouse da tela na hora de gravar o trailer Lol

Outro video:

Só se for a "geração 32 bits" porque tá com gráfico de CG de PS1 isso aí. Lol
SIDSTART escreveu: Só se for a "geração 32 bits" porque tá com gráfico de CG de PS1 isso aí. Lol
wat
SIDSTART escreveu: Só se for a "geração 32 bits" porque tá com gráfico de CG de PS1 isso aí. Lol
Acho que você tá cego.
Sério, achei os modelos bem feios. Na hora me lembrou as CGs de PS1 com os personagens quadradões.
SIDSTART escreveu: Sério, achei os modelos bem feios. Na hora me lembrou as CGs de PS1 com os personagens quadradões.

O da batalha achei simples também, mas você viu este vídeo?



Muito bonito. Principalmente o ambiente em geral.

E sim: também achei os personagens quadradões, creio ser o estilo de arte escolhido para o jogo.
Eljo escreveu: O da batalha achei simples também, mas você viu este vídeo?

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Muito bonito. Principalmente o ambiente em geral.

E sim: também achei os personagens quadradões, creio ser o estilo de arte escolhido para o jogo.
Vi sim. Os cenários estão bonitos mesmo. Apenas os personagens estão quadrados. Deve ser o estilo de arte escolhido mesmo.
Caramba, está na dúvida que é direção de arte? Lol
Silent Bob escreveu: Caramba, está na dúvida que é direção de arte? Lol
É que como o PC roda jogos em DVD, o SIDRESTART acha que é da mesma geração que o PS2.


Reviews de Titan Souls

The Sixth Axis

Citação:One hit point, one arrow and one target; Titan Souls is an exercise in simplicity. It evokes memories of classic games, as you seek the satisfaction of striking that killing blow to a Titan. Except they are waiting for you, and though I feel there are a few bosses that are particularly difficult, this is a game that deliberately provides the kind of unforgiving challenge, and trial and error gameplay, that people will either love or hate. 8/10

Destructoid

Citação:My normal difficulty run through, save for some exasperation at the final two titans, did make for good pacing. Death or victory come quickly because, for the most part, the titans are designed to leave you few opportunities to win. Running around and staying alive isn't an impressive feat because you're no closer to winning. The moments of opportunity are designed to put you in harms way -- surely killing you should you miss the shot -- doubling down on an intense thrill. The quickness with which these things kill you makes you always feel perpetually. That you often have to stare down these charging killers, like drawing an arrow against an oncoming train with a baseball-sized weak point, is exhilarating. 8/10

PC Gamer

Citação:In an interview, the director of Dark Souls Hidetaka Miyazaki once referred to a game’s health bar as the character’s ‘will to live’. The lower the bar, the more determined and desperate a player will become to stay alive in those split seconds. Anyone who has played Miyazaki’s masterpiece knows this feeling all too well—you’ve been flattened by some horrible boss, you can’t just cure because you’ll be killed instantly, so you’ve just got to get in that one pixel perfect dodge on the enemies next attack and you’ll have a window to cure yourself. Time to test your nerve!

Titan Souls is a game about that moment. That frantic scramble to keep yourself alive, whilst trying to finish off whatever it is that is trying to finish you. 87/100

IGN

Citação:Titan Souls’ sparse world and lore is merely the delivery device for its creative fights that hinge on your perception and skillful mastery of its simple, yet fluid and responsive controls. Though the experience is short, it’s potent, as weathering every titan’s impossibly lethal storm and finding that one true strike is an excellent and intoxicating retelling of David versus Goliath each time. And should you survive the punishing menagerie of monsters, having mastered each bout, Titan Souls raises the stakes and the difficulty, daring you to shoot to kill and do it better. 8/10

Polygon

Citação:There's a kind of satisfaction to be had in beating Titan Souls' meat grinder, but I only found a feeling of triumph at those points where it stepped away from its die-hard tendencies. In a game that usually kills so quickly, Acid Nerve finds its best moments when its willing to spare the rod, even if it's just for a few minutes. 6.5/10

Edge

Citação:Titan Souls proves that what works as a prototype does not necessarily translate to final product, that austerity only goes so far, and that some pitches are best left in the elevator. 5/10

The Witcher 3 em 4k

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Lindão.

Vai ser possível zerar Deus Ex: Mankind Divided sem ser visto por nenhum inimigo (até evitar combate?), incluindo os chefes

Citação:The recently revealed Deus Ex: Mankind Divided surprised us all, and excited a lot of fans of the Deus Ex franchise. Some new information has been revealed after that with several aspects being detailed, that we have previously covered. Once again Game Director Jean-François Dugas has been answering a few questions from the community on Twitter. ghostable

A fan asked whether Deus Ex: Mankind Divided will be ghostable, to which Dugas replied that it will and for the first time even during boss fights. This indeed sounds incredible, for fans of the stealthy approach being able to go through whole level, including boss fights without being seen is utterly amazing. Dugas continues to explain that conversations boss battles are coming back.

Dugas stated that the ‘Give me Deus Ex’ setting will be back, and even though it won’t be as hard as the 1999 original, we should expect a real challenge. Mankind Divided will for the most part consist of the same team members from Human Revolution. Dugas also explained that Deus Ex: Mankind Divided will be true to Human Revolution yet different at the same time.

In response to how will the camera work in Deus Ex: mankind Divided, Dugas said that it will be similar to the camera in Human Revolution. Also answering as fan’s question as to whether a New Game + will be included, he responded that he would love it, so we’ll see.

A lot of fans are definitely looking forward to some more substantial information such a specific release date as well as some gameplay footage, and we should probably get both at E3 2015 in June. Until then we should probably get by with these little tidbits of information being revealed by members of the developing team.

http://wccftech.com/deus-mankind-divided-g...man-revolution/

Parecem que aprenderam com os erros.
Sinistro escreveu: The Witcher 3 em 4k

Nunca vi nada rodando a 4K. (Acho que vi uma TV Curva recentemente que rodava a 4K, mas nem sei se o vídeo rodando era 4K ou 1080p).

Parece lindo demais!!

Penso que em alguns anos, nossas TVs superarão as 70" e valerá muito a pena ver algo em 4K.
Esse Little Devil Inside tah lindão

CG do Ps1 vem ni mim
GTA 5 comparações console vs PC:

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Por que ta tão borrado no PS4?
Devem ter dado zoom num pedaço da imagem. Como a resolução do PC tende a ser maior, fora outros detalhes (filtros, draw distance, etc)...

E ter dinheiro é foda, heim! Rockstar modelou ou texturizou boa parte do jogo 3 vezes.
1º video feito com o Rockstar Editor:

Baixando o jogo aqui. Emotion