[Central de Nocticias] Final Fantasy XV
We still can find a way Nothing last forever Even a cold November rain
#21
Recado de ano novo do Tabata:

Happy New Year!

We will finally release FFXV this year, in 2016! In development, previous phases required wisdom and strength. However, moving forward the final phase will focus on effort and willpower.

I vow to you all that every member in the team will do their best to the very last possible moment taking responsibility and pride in their craft.

We will do everything we can do to finish FFXV to create an experience we are incredibly proud of and one that you will enjoy and treasure.

The whole FFXV team appreciates all of the support from each and everyone one of you this past year.
I cannot tell you how much it means to all of us.

We’d like to celebrate a wonderful New Year and as we approach the release of FFXV, I’d like to enjoy that moment with you all.


Director of FFXV Hajime Tabata

http://na.square-enix.com/us/blog
Responder
#22
The Last Guardian e Versus sendo lançados? We'll see.
Responder
#23
Me pergunto se aquilo que o Tabata queria mostrar antes de anúnciar a data de lançamento vai ser o sistema de Gambit que vai ser mostrado no ATR de Janeiro...

Aliás, sem data exata do ATR ainda?
Responder
#24
Sim, sem data exata. Só falaram final de janeiro.

Deve ser uma ou duas semanas depois do evento de 30 años do DQ.
Responder
#25
Parece q estão certos de lançar este ano

Espero q n seja uma certeza nível Aonuma
Responder
#26
BTW, o Matsuda tb fez uma cartinha e citou o Brasil como um dos focos no planejamento de 2016 da empresa

From a geographic perspective, we plan to serve the mainland China market not only with smart device games, but also by rolling out HD games on a significant scale. Additionally, we have proactive plans for Mexico, Brazil, the Middle East, and Russia, all of which have grown into gaming markets of a scale that demand our attention. We likewise intend to take an aggressive approach to the markets of India and the South Asian region in general given their major growth potential.
Responder
#27
A frentista do posto do FFXV vai ser dublada pela Pitty
Responder
#28
Masamune escreveu: BTW, o Matsuda tb fez uma cartinha e citou o Brasil como um dos focos no planejamento de 2016 da empresa

From a geographic perspective, we plan to serve the mainland China market not only with smart device games, but also by rolling out HD games on a significant scale. Additionally, we have proactive plans for Mexico, Brazil, the Middle East, and Russia, all of which have grown into gaming markets of a scale that demand our attention. We likewise intend to take an aggressive approach to the markets of India and the South Asian region in general given their major growth potential.

Sim, creio que isso garante que muitos jogos da empresa vão ter legendas em PT-BR pelo menos.
Responder
#29
Hajime Tabata: This year is the year we’ll release Final Fantasy XV. Currently, we’ve decided on all of its specifications and the beta version is under production so we can shift into the debug phase,” Tabata told Famitsu. “We’ll show the real XV during the release date announcement this March.”
Responder
#30
Tabata sobre as magias do jogo e o uso de personagens femininos:

“The first is a very generic magic system that is used by people around the world,” said Tabata, “The second one is a very specific discipline of magic, which is only allowed to be used by people within the Royal family itself.”
Tabata went on to explain that female characters, while not a central part of the boys road trip theme, will factor in major ways to the overall story and growth of the guys on the journey, as well as prove to be worthy foes in battle. Tabata stated, "There will be a number of powerful female characters on the enemy side as well."

“There are quite a lot of female characters the guys will meet along the road they take and they really enhance the story, and perform a lot of different roles in the story,” Tabata detailed “not just as love interests but other ways as the story progresses.”
Responder
#31
Para de falar merda genérica, Batata, pelo amor de Deus.

VEM MARÇO PQP
Responder
#32
SoraKH escreveu: Tabata sobre o uso de personagens femininos:

“There are quite a lot of female characters the guys will meet along the road they take and they really enhance the story, and perform a lot of different roles in the story,” Tabata detailed “not just as love interests but other ways as the story progresses.”

Morro de rir desse damage control de personagens femininas no XV Crylol Já foi Tabata, deixa rolar e pronto
Responder
#33
Citação:Q: HOW MUCH OF THE BIG CITIES LIKE ALTISSIA/INSOMNIA WILL WE BE ABLE TO EXPLORE?

A: I can tell everyone a little about Altissia at this time.

Altissia has many and varied locations, such as multiple cafes, ship-bourne market places and parks etc. The city is of a considerable scale, to the extent that even the developers sometimes get lost there!

The player is free to take a leisurely walk around the complex maze of streets, or ride the gondola to see the sights and there is also added enjoyment to be had looking for restaurants to visit!
You are bound to encounter some unique characters when exploring the city streets.

So we have created lots of different things to enjoy in Altissia and hope everyone is looking forward to visiting!


Respondent: Planner Ishikawa Tomonori



Citação:Q: HOW WILL THE DIFFICULTY MODES COMPARE IN TERMS OF XP GAIN, ENEMY STATS, DAMAGE AND A.I?

A: The equivalent to difficulty level settings in FFXV is a system where you can switch between different battle modes. By having this ability to switch modes, we want to make it so that both players who like action oriented, technical gameplay and also those who want to fight at a slower, more relaxed pace can all enjoy the combat in their own style. This switching system is a key part of the gameplay that we decided to introduce based on the feedback we received from the Episode Duscae demo. We will go into more detail about the system closer to the game’s launch so stay tuned for more information.

Respondent: Lead Game Designer Takizawa Masashi



Citação:Q: WILL LARGE BUILDINGS HAVE MULTIPLE WARP POINTS TO ALLOW NOCTIS TO SCALE AND EXPLORE ROOFTOPS?

A: Why of course they will!
The warp ability that lets you teleport instantly to high up locations is a vital part of FFXV’s battle system. The ability to use multiple warp points in a strategic manner is especially prevalent in the game’s large scale battles over urban terrain. It is not just the buildings though, and we have also created exciting aerial battles with flying foes and gigantic boss enemies, so watch out for those.

Respondent: Lead Level Designer Terada Takefumi
Responder
#34
Pelo menos acabaram falando algo de valor dessa vez. Modo mais Wait é noob mode ou pode ser algo com outro tipo de estratégia, tentando resgatar um pouco do slow pace dos turnos, huh?

O evento em março já foi falado que período vai ser? Começo, meio ou final do mês?
Responder
#35
Posseidon escreveu: Pelo menos acabaram falando algo de valor dessa vez. Modo mais Wait é noob mode ou pode ser algo com outro tipo de estratégia, tentando resgatar um pouco do slow pace dos turnos, huh?

O evento em março já foi falado que período vai ser? Começo, meio ou final do mês?
Eles tiraram isso de chrono trigger que tem os dois modos.

No CT eu sempre joguei no "wait", por ser um rpg de turnos não quero que meu sucesso dependa dos meus reflexos.
Responder
#36
Interessante essa ideia dos modos, algo parecido com Crisis Core?

E porra, quero a data do ATR logo, nele vai revelar mais sobre os personagens de Nilfheim, a Gentiala incluso.
Responder
#37
Gentiala é erro seu ou Gentiana que tava errado?

E gostei dessas infos, hein? Persona 5 e Nier vão ser adiados, vou acabar jogando esse ano o FFXV mesmo, rs.
Responder
#38
Ralfs escreveu: Podiam fazer um FF com visão isométrica, talvez de turnos, uma vez ou outra, pelo menos como spin off.
Sinto falta de enredos mirabolantes, coesos e de certa forma maduro, não de gráficos top notch (que é o que faz demorar tanto).
Se tantos indies chegam ao sucesso, por que não um FF realmente old school?

Tópico não é sobre isso.
Espero que o 15 satisfaça a todos nós.
o/
Credo, mano, jogo isométrico é feio e boring demais. Tomara q nunca tenham essa idéia na S-E.
Responder
#39
Gbraga Returns escreveu: Gentiala é erro seu ou Gentiana que tava errado?

E gostei dessas infos, hein? Persona 5 e Nier vão ser adiados, vou acabar jogando esse ano o FFXV mesmo, rs.

É Gentiana mesmo, erro meu Lol
Responder
#40
Aquelas comparações que surgiram com a versão de 2014 em comparação a demo, onde a versão de 2014 tinha mais vegetação e etc., apesar de algumas coisas na Demo serem melhores. Mas li que a demo é de uma build antiga da época. Isso é verdade? Se a build for antiga (inclusive com a época que o Episode Duscae foi lançado) então talvez as coisas que pareciam melhores em 2014 podem voltar.
Responder