10-06-2022, 12:23 PM
Enquete: Top 3 novatos de SF5 que vc quer em SF6 Você não tem permissão para votar nessa enquete. |
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Abigail | 5 | 10.20% | |
Akira | 4 | 8.16% | |
Falke | 2 | 4.08% | |
G | 6 | 12.24% | |
Kolin | 3 | 6.12% | |
Laura | 7 | 14.29% | |
Lucia | 5 | 10.20% | |
Menat | 6 | 12.24% | |
Necalli | 3 | 6.12% | |
Zeku | 8 | 16.33% | |
Total | 49 voto(s) | 100% |
* Você votou neste item. | [Exibir Resultados] |
Oficial Fighting Game Community aka LUTINHAS 2
Smash e MK não são lutinha ok |
10-06-2022, 12:57 PM
haHAA
10-06-2022, 02:15 PM
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10-06-2022, 02:17 PM
hAdOuKeN
10-06-2022, 04:36 PM
Que char mongolóide
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10-06-2022, 05:39 PM
![]() "Team battle" provavelmente o mesmo de sfv, não como kof ou marvel vs capcom
10-06-2022, 05:47 PM
10-06-2022, 05:54 PM
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10-06-2022, 06:04 PM
Rapaz, tá MUITO bom, nossa senhora.
10-06-2022, 06:12 PM
É Street Fighter par ,não tem como ser ruim
10-06-2022, 06:20 PM
Moukis escreveu: (10-06-2022, 05:43 PM)Eu achava que era só para os trailers, que no gameplay iriam afastar mais a câmera, porém o bagulho tem um zoom nervoso, personagens quase do tamanho da tela
10-06-2022, 08:03 PM
Nesse vídeo explica a diferença entre os parry e umas características da barra drive. Posso ter entendido errado mas stunar agora depende de ações específicas envolvendo a barra drive: o oponente precisa ter usado ela até ficar "cansado", estar no canto e vc usar um ataque drive lá que esqueci o nome.
10-06-2022, 08:42 PM
Goty da porra
10-06-2022, 09:04 PM
10-06-2022, 09:12 PM
Rapaz, foda foda foda
![]() Quero ver uns Ryu vs Guile e spam de fireball, lança uns vídeo ae Capcom ![]()
10-06-2022, 09:12 PM
details we didn’t know that we do now after seeing today’s flood of gameplay footage
parry is active frame 1, does not require high/low guess blocking fb reduces drive meter blocking strikes reduces drive meter parrying a fb costs more drive meter than it fills burnout takes a long ass time to get out of when you run out of drive meter, leaving you super vulnerable to being hit by drive impact and stunned drive impact in corner juggles the opponent up in the air for big dookie damage crossplay is vaguely confirmed but we don’t know what platforms will have crossplay between them rollback is confirmed the comeback mechanic is your *stocked* level 3 turning into Critical Art when you are very low on health. if you do not save 3 stocks of super you do not get access to the blatant comeback mechanic (nice) PUNISH COUNTER is applied to any attack hit during its *recovery* frames (whiff punishes and block punishes) PUNISH COUNTER reduces the opponent drive meter when they’re hit by it regular counter (stuffing a move’s startup) does not reduce drive meter taking regular damage does not reduce drive meter perfect parry does not trigger on projectiles back roll and quick rise are both in the game hard knockdown is not the traditional definition. hard knockdown just means you cannot back roll. sweeps are always hard knockdown punish counter throws are hard knockdown ~~modern control scheme (simplified controls) use drive meter to use one button specials~~ *this is actually incorrect, they do not require meter, it was a misinterpretation of the move list screen that was corrected recently* —more info on modern controls related to drive meter usage. using **auto combos** requires drive bar, not one button specials special attack **chip kills** are confirmed in the game, BUT your opponent must be in burnout to be chipped out. when they are in burnout, blocking a special does a pretty significant amount of chip https://www.reddit.com/r/StreetFighter/c...er_seeing/
10-06-2022, 09:15 PM
E o que é Critical Art? É o super com meia hora de animaçãozinha? Ele só tá disponível como REVENGE?
10-06-2022, 09:24 PM
10-06-2022, 09:27 PM
não tinha jogo bom?
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