22-11-2013, 12:36 AM
Testes rolando, primeiras mudanças saindo
Red Focus Attack only absorbs 2 hits, the 3rd hit causes a counter-hit.
EX Red Focus Attack cancel costs 4 bars
EX Red Focus Attack Level 1 does not crumple the opponent
Abel
Close standing HP hitbox expanded downward
Wheel Kick recovery reduced
EX Falling Sky upper body invincibility increased from 2 to 3
Adon
Jaguar Kick damage reduced
Akuma
Crouching HK can not be cancelled into Shun Goku Satsu
Balrog
Dash Straight now -1 on hit, -1 on block
LP Dash Swing Blow now ±0 on hit, -2 on block
MP Dash Swing Blow now +2 on hit, -3 on block
EX Dash Ground Smash now -1 on block
UC1 (Violent Buffalo) – Last hit can be either Punch or Kick
Buffalo Headbutt recovery is mostly the same
Blanka
Close standing MK from start-up to 4F is airborne
Chun-Li
Jump reduced from 41F to 36F
EX Kikoken now knocks down
UC2 (Kikoshou) damage increased by 50
EX Hazanshu now breaks armor
Cody
Crack Kick (F+HK) is airborne from first frame
C. Viper
UC1 (Burst Time) Smoke effects reduced
Dhalsim
Standing MK does 2 hits, 200 stun
E. Honda
EX Oicho no invincible
Elena
Ultra 1 – Brave Dance
Ultra 2 – Healing
Evil Ryu
Vitality increased to 950
Crouching HK start-up is now 6F
Senbukyaku (F+MK) hitbox expanded downward
Target Combo can now be done from far standing MP
HK Ryusokyaku start-up reduced from 26F to 25F
Crouching MK guard recovery increased by 1F
Tatsumaki Senpukyaku has farther movement distance
Fei Long
LP Rekkaken has slightly reduced range
Crouching LK is now 4F start-up
Crouching MP damage increased
Tenshin has reduced recovery
Guile
UC1 auto-corrects, start-up 5F
Guy
Walk speed increased
Crouching MP has weaker hitbox, can’t be used as an anti-air
EX Bushin Senpukayku has a larger hitbox, easier to suck in opponent, start-up increased from 4F to 6F
Ibuki
Angle of LP Kunai now more vertical
All Neckbreakers except EX are soft knockdown
MK Tsumuji recovery increased by 1 frame
F+MK hitbox expanded downward, +2 on block
Second hit of TC4 hitbox expanded downward
Tsujigoe total frames reduced by 6
Tsumuji hitbox expanded downard
EX Kazegiri invincibility increased from 6F to 7F
Juri
F+MK is airborne from first frame
Jump HP no longer downs, but from Focus Attack Level 2 → Backdash, Forward Jump MP → Jump HP connects
Far standing LK now 4F
Crouching MK is now 5F
F+MK is airborne from first frame
Far Standing HK is airborne on 3F
Standing LP hitbox expanded
EX Senpusha invincible until 7F
UC2 hitbox expanded forward
Ken
Movement speed increased
Close standing MK hitbox expanded downward
Crouching HK start-up now 7F
Hadoken damage increased by 10
F+HK is ieven on block
UC1 (Shinryuken) – Non-cinematic damage increased by 30
UC2 (Guren Senpukyaku) – Hitbox of first hit expanded forward
Makoto
Fukiage hits grounded opponents, jump cancellable on hit or block
M. Bison
LK Double Knee Press now -1 on block
Oni
First hit of Goshoryuken can be Focus cancelled on hit or block
Sagat
UC1 now does full air juggle in the corner
Second hit of far standing LK is now special cancellable
Sakura
LK Shunpukyaku now -1 on block
Jump HP has a larger hurtbox
EX Shunpukyaku +2 on block
Seth
Triangle Jump distance has been reduced
Jump MK can crossup
Jump HK no longer crosses up
Jump back HP, arms extend like Dhalsim
Divekick hurtbox increased
First hit of Shoryuken cannot be focus canceled
Shoryuken invincibility changed from 7F to 5F
UC1′s hitbox has been expanded vertically
UC2′s recovery (?) changed from 89F to 70F
T. Hawk
Walk speed increased
Close standing MP has less knockback
Crouching MK is now special cancellable, super cancellable, Focus cancellable
Yang
Walk speed increased
Jump MK now the same as it was in AE (crosses up)
Yun
Invincibility removed from HK Nishou Kyaku.
Zenpou Tenshin has reduced throw range
Crouching MP and Standing MP damage increased by 10
Zangief
LP Banishin Flat is -2 on hit
EX Banishing Flat now knocks down, start-up is 16F
LP Spinning Pile Drive throw range reduced from 1.75 to 1.6
Far Standing MP has bigger hurtbox (via _BNBBN_)
Red Focus Attack only absorbs 2 hits, the 3rd hit causes a counter-hit.
EX Red Focus Attack cancel costs 4 bars
EX Red Focus Attack Level 1 does not crumple the opponent
Abel
Close standing HP hitbox expanded downward
Wheel Kick recovery reduced
EX Falling Sky upper body invincibility increased from 2 to 3
Adon
Jaguar Kick damage reduced
Akuma
Crouching HK can not be cancelled into Shun Goku Satsu
Balrog
Dash Straight now -1 on hit, -1 on block
LP Dash Swing Blow now ±0 on hit, -2 on block
MP Dash Swing Blow now +2 on hit, -3 on block
EX Dash Ground Smash now -1 on block
UC1 (Violent Buffalo) – Last hit can be either Punch or Kick
Buffalo Headbutt recovery is mostly the same
Blanka
Close standing MK from start-up to 4F is airborne
Chun-Li
Jump reduced from 41F to 36F
EX Kikoken now knocks down
UC2 (Kikoshou) damage increased by 50
EX Hazanshu now breaks armor
Cody
Crack Kick (F+HK) is airborne from first frame
C. Viper
UC1 (Burst Time) Smoke effects reduced
Dhalsim
Standing MK does 2 hits, 200 stun
E. Honda
EX Oicho no invincible
Elena
Ultra 1 – Brave Dance
Ultra 2 – Healing
Evil Ryu
Vitality increased to 950
Crouching HK start-up is now 6F
Senbukyaku (F+MK) hitbox expanded downward
Target Combo can now be done from far standing MP
HK Ryusokyaku start-up reduced from 26F to 25F
Crouching MK guard recovery increased by 1F
Tatsumaki Senpukyaku has farther movement distance
Fei Long
LP Rekkaken has slightly reduced range
Crouching LK is now 4F start-up
Crouching MP damage increased
Tenshin has reduced recovery
Guile
UC1 auto-corrects, start-up 5F
Guy
Walk speed increased
Crouching MP has weaker hitbox, can’t be used as an anti-air
EX Bushin Senpukayku has a larger hitbox, easier to suck in opponent, start-up increased from 4F to 6F
Ibuki
Angle of LP Kunai now more vertical
All Neckbreakers except EX are soft knockdown
MK Tsumuji recovery increased by 1 frame
F+MK hitbox expanded downward, +2 on block
Second hit of TC4 hitbox expanded downward
Tsujigoe total frames reduced by 6
Tsumuji hitbox expanded downard
EX Kazegiri invincibility increased from 6F to 7F
Juri
F+MK is airborne from first frame
Jump HP no longer downs, but from Focus Attack Level 2 → Backdash, Forward Jump MP → Jump HP connects
Far standing LK now 4F
Crouching MK is now 5F
F+MK is airborne from first frame
Far Standing HK is airborne on 3F
Standing LP hitbox expanded
EX Senpusha invincible until 7F
UC2 hitbox expanded forward
Ken
Movement speed increased
Close standing MK hitbox expanded downward
Crouching HK start-up now 7F
Hadoken damage increased by 10
F+HK is ieven on block
UC1 (Shinryuken) – Non-cinematic damage increased by 30
UC2 (Guren Senpukyaku) – Hitbox of first hit expanded forward
Makoto
Fukiage hits grounded opponents, jump cancellable on hit or block
M. Bison
LK Double Knee Press now -1 on block
Oni
First hit of Goshoryuken can be Focus cancelled on hit or block
Sagat
UC1 now does full air juggle in the corner
Second hit of far standing LK is now special cancellable
Sakura
LK Shunpukyaku now -1 on block
Jump HP has a larger hurtbox
EX Shunpukyaku +2 on block
Seth
Triangle Jump distance has been reduced
Jump MK can crossup
Jump HK no longer crosses up
Jump back HP, arms extend like Dhalsim
Divekick hurtbox increased
First hit of Shoryuken cannot be focus canceled
Shoryuken invincibility changed from 7F to 5F
UC1′s hitbox has been expanded vertically
UC2′s recovery (?) changed from 89F to 70F
T. Hawk
Walk speed increased
Close standing MP has less knockback
Crouching MK is now special cancellable, super cancellable, Focus cancellable
Yang
Walk speed increased
Jump MK now the same as it was in AE (crosses up)
Yun
Invincibility removed from HK Nishou Kyaku.
Zenpou Tenshin has reduced throw range
Crouching MP and Standing MP damage increased by 10
Zangief
LP Banishin Flat is -2 on hit
EX Banishing Flat now knocks down, start-up is 16F
LP Spinning Pile Drive throw range reduced from 1.75 to 1.6
Far Standing MP has bigger hurtbox (via _BNBBN_)