30-11-2013, 01:25 PM
The biggest single USF4 change nobody is talking about: Prepare to relearn all your links.
Uns comentário lá do tópico original:
Citação:In the current iteration of USF4 (at the LA loctest today) all hitstop is +1 frame longer. By extension this means:Reason for this change is it's a part of the unblockable fix. Every other person I asked about this said they felt something going on but couldn't put their finger on it. I asked Combofiend directly if hitstop was a frame longer and he explained what was going on (something about frame overlap and hit detection.. he said he would be making a post about it on capcom unity). Basically we can have +1 frame to hitstop or we can have unblockables; the fix requires the frame adjustment.
- Every combo will be 1f longer per hit.
- Some safejumps that hit on the last active frame may no longer work.
- All confirms 1f easier per hit.
- All muscle memory combos are out the window
- The change also midscreen fake crossups more likely (similar to SFxT).
Personally I don't mind the change, other than the slight annoyance of having to relearn everything so close to EVO. Anyway, I just wanted to get the information out there.
Uns comentário lá do tópico original:
Citação:You are correct they wont be easier or harder, but I think you might be missing something. This 1 extra frame of hitstop will indirectly buff charge characters. Charge characters can gain or lose charge during this hitstop period. Evidence of this is in Bison's walk up c.lk > c.lk > c.lk > scissors combo that he always does. He can only do this because of hitstop giving him more frames of charge(add up the frame data and you will see).
With more hitstop per attack, some combos that require precise charging will be easier. I'm going to go back and test some combos with Guile, but I think a no charge walk up c.lk > c.lp > c.mp > FK with Guile is going to be really easy now.
Citação:It also buffs option selects.