03-02-2014, 04:00 PM
EX Red Focus will crumple on level 1, creating new combos in Ultra Street Fighter 4 - hard knockdown on Ibuki's neckbreaker is back
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Evans pointed out that one of the changes that wasn't documented in the release notes is that level 1 EX Red Focus will actually crumple the opponent.
He feels a lot of new combos and strategies will develop from this change, and that's why EX Red Focus has a heavy cost of 3 meters.
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One of the points of contention among staff members was having an indicator when someone used the delayed wake up mechanic, though.
"We had debated internally about [if we should] have a visual cue," said Evans.
He noted that a lot of people requested an indicator, but they didn't want something that was distracting to the experience, so they struck a balance of just having the word 'Technical' come up on screen.
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One of the more controversial changes was making it so that Dragon Punches/Kicks that are FADCed are -5 on block, making them punishable by throws and moves that are 5 frames of startup or faster, which includes some ultras.
"This is the hottest debate right now that we've had," said Evans. He added that most characters who had an invincible DP were usually -2 or -3 after an FADC in the current version.
"[It's] a big change, it's going to change the way a lot of the uppercut characters are played," he added.
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Additional USF4 notes from the stream
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Evans pointed out that one of the changes that wasn't documented in the release notes is that level 1 EX Red Focus will actually crumple the opponent.
He feels a lot of new combos and strategies will develop from this change, and that's why EX Red Focus has a heavy cost of 3 meters.
===============
One of the points of contention among staff members was having an indicator when someone used the delayed wake up mechanic, though.
"We had debated internally about [if we should] have a visual cue," said Evans.
He noted that a lot of people requested an indicator, but they didn't want something that was distracting to the experience, so they struck a balance of just having the word 'Technical' come up on screen.
===============
One of the more controversial changes was making it so that Dragon Punches/Kicks that are FADCed are -5 on block, making them punishable by throws and moves that are 5 frames of startup or faster, which includes some ultras.
"This is the hottest debate right now that we've had," said Evans. He added that most characters who had an invincible DP were usually -2 or -3 after an FADC in the current version.
"[It's] a big change, it's going to change the way a lot of the uppercut characters are played," he added.
===============
Additional USF4 notes from the stream