17-02-2015, 11:04 AM
Informações dos projetos:
Tales of Vesperia (PS3)
Patch de tradução do japonês para o inglês
Tales of Rebirth (PS2)
Patch de tradução do japonês para diversas línguas
Another Metroid 2 Remake
Remake de Metroid 2: Return of Samus (GB)
Tales of Vesperia (PS3)
Patch de tradução do japonês para o inglês
Citação:Hey, everyone. Since we've now entered the year 2015, I figured I should report on where this stands. Sadly, we didn't quite make the end of 2014 release that I've hoped for, but don't fret, we're still going! The automated patching tool is done, the online script and menu reference site is essentially done, we just need a bit more polishing on our text. Barring any unforeseen circumstances, this should be done within a month.
Tales of Rebirth (PS2)
Patch de tradução do japonês para diversas línguas
Citação:To the various people wondering about our progress, all I can say is that we're still working on it frequently. Progress is steady.
Otherwise, there isn't much else I can tell you. No matter how many times you ask, the answer will be the same: “We're still working on it.” I, personally, find it hard to give you any definite milestones right now. Because if we said, for example, that the main story script was 100% finished (it's not, this is just an example) and then we decide later that it needs re-working and it ends up taking us longer, people might get mad. “But you said that part was finiiiiished!” That's not to say we'll never update you when we believe something is truly done, but don't expect it to happen often.
I wish I could give you an ETA, but I honestly have no idea. I want to say that it's a lot closer to being done now that there's an active translator working on it than it was before when translation was in limbo, but I haven't been part of this project for long so I'm not comfortable making that judgment. They could be having issues with the more technical side of things for all I know. Still, unless one of the few people working on this now suddenly disappears, then it should be done in a reasonable amount of time.
Just be patient and trust me when I say that progress is good. Well, at least on the translation side of things. I can't speak for other aspects that I know nothing about.
Trust me, we want this project to eventually be completed as much as you guys do! Smile
Another Metroid 2 Remake
Remake de Metroid 2: Return of Samus (GB)
Citação:During the last couple of weeks I was able to observe a couple of playtesters going through the current version of area 4. Luckily, this time the area miniboss isn't as unbalanced as Arachnus and Torizo were in their earlier versions.
In fact, quite the oposite happened with the overall battle difficulty with normal enemies. Samus has access to Plasma Beam and the Screw Attack in this area, like in the original. After getting these Samus is pretty much invincible, and enemies need to be very tricky or have annoying traits to pose at least some challenge.
I even added a new, original enemy. But I can't seem to find a middle ground between it being cheap and just being a moving target.
So, there's the posibility of moving one of those major items to be found on area 5. This might require the redesign of some rooms, and more testing.
By this time, in the original game, once you cleared the tower and chose your beam, you went directly to the Omega nest. It made sense to be fully prepared by that time.
Now, this is where I need to depart the most from the original level design, specifically with item placement.
In the meantime, Area 5 was redesigned from the ground up. It will have some unique events, like all the other areas do. The layout is on paper right now, and it will need to house the item moved from Area 4 too. But I was able to give the existing rooms a new location and functionality, so production of this area won't take that much, level design wise.
Things are going a bit slow, but any progress is good.