10-05-2015, 10:31 PM
Sobre Invisible Inc
Do want.
Citação:The final mission was probably the single best procedural experience I have had that I can remember. I spent half of the level on alarm level 6 and survived. That depended on adaptive, on-the-fly planning in response to A Lot of Bad Shit Happening (and, on one occasion, gritting my teeth and making Bad Shit Happen on purpose), as well as using every tool that I had earned over the course of the game (the star, as if often the case in InvisInc, was a well-placed shock trap). The whole mission was tense enough, close enough to failure at every moment, that it could have been perfectly scripted. But it wasn't. It was a complex unfolding of a random number generator, my choices, and Klei's impeccable design. It made me feel like a tactical genius (I am not). It was a turn-based thrill ride.
This game is a masterpiece. There is literally nothing like it out there. How often do you get to say that about a game?
Do want.