05-04-2017, 08:09 AM
Safety: Damage received: x0.5 - Damage dealt: x2.0 - Experience: x3.0 - Money: x5.0
Easy: Damage received: x0.5 - Damage dealt: x1.0 - Experience: x1.0 - Money: x1.0
Normal: Damage received: x1.0 - Damage dealt: x1.0 - Experience: x1.0 - Money: x1.0
Hard: Damage received: x1.6 - Damage dealt: x0.8 - Experience: x1.0 - Money: x1.0
Merciless: Damage received: x1.6 - Damage dealt: x0.8 - Experience: x0.4 - Money: x0.4
Critical and technical hit damage on both enemies and allies is tripled
Easy: Damage received: x0.5 - Damage dealt: x1.0 - Experience: x1.0 - Money: x1.0
Normal: Damage received: x1.0 - Damage dealt: x1.0 - Experience: x1.0 - Money: x1.0
Hard: Damage received: x1.6 - Damage dealt: x0.8 - Experience: x1.0 - Money: x1.0
Merciless: Damage received: x1.6 - Damage dealt: x0.8 - Experience: x0.4 - Money: x0.4
Critical and technical hit damage on both enemies and allies is tripled