02-04-2019, 01:38 PM
Algo interessante que apareceu no Reddit: uma entrevista em um site alemão que diz que vc nunca vai ver uma tela de Game Over, a não ser que o seu personagem morra.
(tradução pro inglês via google)
Cyberpunk 2077 without Game Over - CD project ponders: "What's the stupidest thing the player could do?"
CD Projekt Red gives us all freedoms in the upcoming RPG. Even a "Game Over" game end is only possible at death. What are the advantages and disadvantages associated with it? This is revealed by the Cyberpunk 2077 developers in a podcast interview with GameStar.
By Jonas Gössling | Date: 31.03.2019; 08:12
In Cyberpunk 2077, there should be no game-over screen, like when you leave the mission area like in other Open World titles or you do not follow a NPC close enough. Developer CD Projekt Red wants to offer the player significantly more freedom than comparable titles.
Who does not know: You should pursue a target person and then you let them out of sight for 21 seconds and then the game is over - » Game Over «. In Cyberpunk 2077 there will not be this screen once. Unless our character dies.
For as developer CD Project Red boasts in the GameStar podcast, role-playing should be prepared for any eventuality. In plain language, if we decide in the middle of a quest to buy a burger again at the next door, the target or the client can even die in the worst case. Then it was the job.
But there is no screen that pats us gently on the shoulder and asks if we do not want to try again. Rather, even that is a decision that will have effects and is so planned.
In order to ensure this as well as possible, the creators ask, one question above all: "What is the stupidest thing that the player could do?" That it can even lead to situations, in which one possibility is not covered is only logical.
How well Cyberpunk 2077 really takes into account any contingency, we see no later than the release. Unfortunately, we do not know yet.
https://www.gamestar.de/artikel/cyberpun...41870.html
https://old.reddit.com/r/cyberpunkgame/c...punk_2077/
(tradução pro inglês via google)
Cyberpunk 2077 without Game Over - CD project ponders: "What's the stupidest thing the player could do?"
CD Projekt Red gives us all freedoms in the upcoming RPG. Even a "Game Over" game end is only possible at death. What are the advantages and disadvantages associated with it? This is revealed by the Cyberpunk 2077 developers in a podcast interview with GameStar.
By Jonas Gössling | Date: 31.03.2019; 08:12
In Cyberpunk 2077, there should be no game-over screen, like when you leave the mission area like in other Open World titles or you do not follow a NPC close enough. Developer CD Projekt Red wants to offer the player significantly more freedom than comparable titles.
Who does not know: You should pursue a target person and then you let them out of sight for 21 seconds and then the game is over - » Game Over «. In Cyberpunk 2077 there will not be this screen once. Unless our character dies.
For as developer CD Project Red boasts in the GameStar podcast, role-playing should be prepared for any eventuality. In plain language, if we decide in the middle of a quest to buy a burger again at the next door, the target or the client can even die in the worst case. Then it was the job.
But there is no screen that pats us gently on the shoulder and asks if we do not want to try again. Rather, even that is a decision that will have effects and is so planned.
In order to ensure this as well as possible, the creators ask, one question above all: "What is the stupidest thing that the player could do?" That it can even lead to situations, in which one possibility is not covered is only logical.
How well Cyberpunk 2077 really takes into account any contingency, we see no later than the release. Unfortunately, we do not know yet.
https://www.gamestar.de/artikel/cyberpun...41870.html
https://old.reddit.com/r/cyberpunkgame/c...punk_2077/