Enquete: Top 3 novatos de SF5 que vc quer em SF6
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Abigail
10.20%
5 10.20%
Akira
8.16%
4 8.16%
Falke
4.08%
2 4.08%
G
12.24%
6 12.24%
Kolin
6.12%
3 6.12%
Laura
14.29%
7 14.29%
Lucia
10.20%
5 10.20%
Menat
12.24%
6 12.24%
Necalli
6.12%
3 6.12%
Zeku
16.33%
8 16.33%
Total 49 voto(s) 100%
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Oficial Fighting Game Community aka LUTINHAS 2
Smash e MK não são lutinha ok
details we didn’t know that we do now after seeing today’s flood of gameplay footage

parry is active frame 1, does not require high/low guess

blocking fb reduces drive meter

blocking strikes reduces drive meter

parrying a fb costs more drive meter than it fills

burnout takes a long ass time to get out of when you run out of drive meter, leaving you super vulnerable to being hit by drive impact and stunned

drive impact in corner juggles the opponent up in the air for big dookie damage

crossplay is vaguely confirmed but we don’t know what platforms will have crossplay between them

rollback is confirmed

the comeback mechanic is your *stocked* level 3 turning into Critical Art when you are very low on health. if you do not save 3 stocks of super you do not get access to the blatant comeback mechanic (nice)

PUNISH COUNTER is applied to any attack hit during its *recovery* frames (whiff punishes and block punishes)

PUNISH COUNTER reduces the opponent drive meter when they’re hit by it

regular counter (stuffing a move’s startup) does not reduce drive meter

taking regular damage does not reduce drive meter

perfect parry does not trigger on projectiles

back roll and quick rise are both in the game

hard knockdown is not the traditional definition. hard knockdown just means you cannot back roll.

sweeps are always hard knockdown

punish counter throws are hard knockdown

~~modern control scheme (simplified controls) use drive meter to use one button specials~~ *this is actually incorrect, they do not require meter, it was a misinterpretation of the move list screen that was corrected recently*

—more info on modern controls related to drive meter usage. using **auto combos** requires drive bar, not one button specials

special attack **chip kills** are confirmed in the game, BUT your opponent must be in burnout to be chipped out. when they are in burnout, blocking a special does a pretty significant amount of chip

https://www.reddit.com/r/StreetFighter/c...er_seeing/


Mensagens neste Tópico
RE: Fighting Game Community aka LUTINHAS 2 - por Moukis - 10-06-2022, 09:12 PM