Citação:reconstruction video coming later
has a launcher upon prior to boot
4:3 support for glorious CRT play
21:9 and 32:9 support
hella cenimatic
has good fov slider
real exclusive fullscreen support
graphic setting changes happen in real time
not many, if any, shader compilation stutters
handled upon first boot, in the menu, and on the fly
cause high CPU load
has very fast boot time, 6.5s from steam menu
config file isn't findable
intro skip button is only on keyboard
load times are good, but slower than ps5
1.92s on ps5, 3.03 on 3.5GB/s pc
cpu doesn't seem to matter
recommended settings (rtx 2060, 1440p)
6GB gpu - high textures
8GB gpu - v.high textures, lower rt
10GB gpu - max it out
SSAO, hbao+ seems to not be working?
dof at medium or high, 1/4 res, same as ps5
low, v.low is 1/8 res
2060 level should use low
hair quality - medium, same as fidelity RT on ps5
no performance rt equivalent
TAA is similar to IQ in PS5, DLSS is the best option if you can use it
shadows on ps5 is close to high
object lod - high setting is ps5 equivalent
crowds/traffic - medium/high are similar to ps5
performance rt has no equivalent
use low traffic, can't see a difference
texture quality - 4x on ps5, use 8x or 16x on pc
ray tracing
high rt resolution (1/2 res)
high rt geo quality
object range is heavy on the cpu
1 kept it above 60fps
6 on R5 3600
the game is cpu-limited
bvh building is very heavy
decompression on the cpu
storage speed isn't even close to a problem
DRS is fine grained in resolution, coarse on ps5
definitely recommended to have on
frametime spikes do happen on low end gpus, even on slightly higher like 2060s
a good port and has better user experience in settings than a great many ports
Ainda vai ter mais uma parte para falar dos métodos de reconstrução.
Mais um bom port da Nixxes, mas vamos ver se otimizam ainda mais. Tá comendo muita cpu (falta de DirectStorage está pesando pelo visto e o RT piora as coisas).
3 segundos de loading contra 2 do PS5. Lixo, impossível esperar todo esse tempo.