01-12-2022, 12:00 PM
(Última alteração: 01-12-2022, 12:01 PM por Chozo Master.)
EDGE Reviews:
Pentiment - 9
Marvel Snap - 8
God Of War: Ragnarok - 7
Somerville - 7
Call of Duty: Modern Warfare II - 6
The Chant - 6
How To Say Goodbye - 6
A Little To The Left - 6
Gotham Knights - 5
The Entropy Centre - 5
Sonic Frontiers - 3
GoW:
But there are just as many false crescendos and annoying Marvel movie quips, and the plot marshalling it all is a bog-standard MacGuffin hunt, culminating in a surprisingly (and, to be fair, deliberately) muted assault on Asgard. If the no-cuts direction brings you closer to the cast, it also produces a narrative that has more plateaus than peaks or troughs – not so much a story as a meandering, open-mic podcast for traumatised divinities, endlessly chewing over the same cautionary nuggets about violence breeding violence while you swat eyeballs or pillage yet another sumptuous blind alley. The combat is beefy enough to carry you through the slower stretches, but even when you're lopping heads off dragons it can feel like what you're really killing is time.
Sonic
Once they're open to attack, combat involves you mashing the attack button to perform combos as you chip away at those overly long health bars. You can unlock more powerful moves via the skill tree, either ending a chain of attacks with a more powerful strike that locks you into a lengthy, tedious animation, or a dash-based start to a combo – which also locks you into a lengthy, tedious animation. Given the persistent control problems, you might think these occasions when Frontiers takes charge would be a blessing in disguise.But they speak to a game that never feels comfortable giving you full command of its star. We're left feeling blue, but not in the way Sonic Team intended.
Pentiment - 9
Marvel Snap - 8
God Of War: Ragnarok - 7
Somerville - 7
Call of Duty: Modern Warfare II - 6
The Chant - 6
How To Say Goodbye - 6
A Little To The Left - 6
Gotham Knights - 5
The Entropy Centre - 5
Sonic Frontiers - 3
GoW:
But there are just as many false crescendos and annoying Marvel movie quips, and the plot marshalling it all is a bog-standard MacGuffin hunt, culminating in a surprisingly (and, to be fair, deliberately) muted assault on Asgard. If the no-cuts direction brings you closer to the cast, it also produces a narrative that has more plateaus than peaks or troughs – not so much a story as a meandering, open-mic podcast for traumatised divinities, endlessly chewing over the same cautionary nuggets about violence breeding violence while you swat eyeballs or pillage yet another sumptuous blind alley. The combat is beefy enough to carry you through the slower stretches, but even when you're lopping heads off dragons it can feel like what you're really killing is time.
Sonic
Once they're open to attack, combat involves you mashing the attack button to perform combos as you chip away at those overly long health bars. You can unlock more powerful moves via the skill tree, either ending a chain of attacks with a more powerful strike that locks you into a lengthy, tedious animation, or a dash-based start to a combo – which also locks you into a lengthy, tedious animation. Given the persistent control problems, you might think these occasions when Frontiers takes charge would be a blessing in disguise.But they speak to a game that never feels comfortable giving you full command of its star. We're left feeling blue, but not in the way Sonic Team intended.