21-06-2023, 02:47 PM
Achei esse relato de um reviewer interessante. Suspeitava que o estimo DMC cansaria em um jrpg de 40 horas. E surpreendi que vc usa a mesma arma o jogo inteiro.
"I came into the game as both a Final Fantasy fan and as someone who adores both Dragon's Dogma and Devil May Cry V. The combat system in FF16 is fundamentally good, but it's bogged down by the fact that it''s coupled to a 40+ hour game. In DMCV you have 3 playable characters (not even counting Vergil) and Dante has a couple of different weapons he can utilize. It's a game that takes about 10 hours on a single playthrough. In FF16 meanwhile you only have Clive and a single weapon. It obviously gets old. The new Eikon abilities you earn throughout the game are not nearly enough to change things up, as all your basic attacks remain the same no matter what Eikon you're using (Odin is a notable exception to this)."
Sobre as sidequests e padding:
"FF16 also has a huge padding problem. Even if you completely ignore the sidequests (some of the dullest side content I've ever seen in a game by the way), the game still constantly forces you to play errand boy for main story quests. Any time the story heats up the game has a tendency to slow things down considerably. Example: you are desperate to get to a specific city and Clive and the gang concoct a plan to travel with a merchant and use his ID to get past a checkpoint. Once at the checkpoint, the ID gets stolen and you're forced to do a series of errands that feel like a complete waste of time. This is a recurring theme in this game."
A grandiosidade das Eikon fights parece ser a melhor parte do jogo, mas mecanicamente são simples.
"The saving grace of the game are the boss fights. Fighting Dragoons, Behemoths and other famous opponents and monsters in the style of a character action game is a delight. They do have some cool attack patterns and they're very fun to fight. The Eikon fights meanwhile are mechanically very simplistic, but also incredibly epic in terms of scale and special effects. For those fights I don't mind that they're shallow because the rule of cool definitely applies here. Some of these Eikon battles are bound to become all-time classics and are honestly mind-boggling. They kind of remind me some of the God of War 3 fights at the time."
"I came into the game as both a Final Fantasy fan and as someone who adores both Dragon's Dogma and Devil May Cry V. The combat system in FF16 is fundamentally good, but it's bogged down by the fact that it''s coupled to a 40+ hour game. In DMCV you have 3 playable characters (not even counting Vergil) and Dante has a couple of different weapons he can utilize. It's a game that takes about 10 hours on a single playthrough. In FF16 meanwhile you only have Clive and a single weapon. It obviously gets old. The new Eikon abilities you earn throughout the game are not nearly enough to change things up, as all your basic attacks remain the same no matter what Eikon you're using (Odin is a notable exception to this)."
Sobre as sidequests e padding:
"FF16 also has a huge padding problem. Even if you completely ignore the sidequests (some of the dullest side content I've ever seen in a game by the way), the game still constantly forces you to play errand boy for main story quests. Any time the story heats up the game has a tendency to slow things down considerably. Example: you are desperate to get to a specific city and Clive and the gang concoct a plan to travel with a merchant and use his ID to get past a checkpoint. Once at the checkpoint, the ID gets stolen and you're forced to do a series of errands that feel like a complete waste of time. This is a recurring theme in this game."
A grandiosidade das Eikon fights parece ser a melhor parte do jogo, mas mecanicamente são simples.
"The saving grace of the game are the boss fights. Fighting Dragoons, Behemoths and other famous opponents and monsters in the style of a character action game is a delight. They do have some cool attack patterns and they're very fun to fight. The Eikon fights meanwhile are mechanically very simplistic, but also incredibly epic in terms of scale and special effects. For those fights I don't mind that they're shallow because the rule of cool definitely applies here. Some of these Eikon battles are bound to become all-time classics and are honestly mind-boggling. They kind of remind me some of the God of War 3 fights at the time."