18-08-2024, 01:14 PM
DF disse que Wukong PS5 tá usando FSR frame gen e o frame interno chega nos 20 
"The game is targeting 60, but doesn't necessarily hold to it, there are long segments in the 50's, and when a lot of alpha effects appear on screen it can drop into the 30's and 40's. If they are not using low-frame compensation, PS5 would not work with VRR in those drops.
More worrying though is that he sees a few artifacts in the video that cannot be ascribed to simple compression artifacts, but instead look very similar to artifacts he's seen testing AMD's FSR 3 frame generation.
AMD specifically does not recommend devs use frame gen to go from 30 to 60, it is more a technology that's best used to go from 60 to 120, but if this game uses frame-gen, it does appear to be going from 30 to 60, and it's possible during the drops into the 30's and 40's that the native frame-rate is even lower, in the 20's.
The bad thing is, using frame gen to go from 30 to 60, you're going to have a lot of extra artifacts and things that just "don't look quite right".

"The game is targeting 60, but doesn't necessarily hold to it, there are long segments in the 50's, and when a lot of alpha effects appear on screen it can drop into the 30's and 40's. If they are not using low-frame compensation, PS5 would not work with VRR in those drops.
More worrying though is that he sees a few artifacts in the video that cannot be ascribed to simple compression artifacts, but instead look very similar to artifacts he's seen testing AMD's FSR 3 frame generation.
AMD specifically does not recommend devs use frame gen to go from 30 to 60, it is more a technology that's best used to go from 60 to 120, but if this game uses frame-gen, it does appear to be going from 30 to 60, and it's possible during the drops into the 30's and 40's that the native frame-rate is even lower, in the 20's.
The bad thing is, using frame gen to go from 30 to 60, you're going to have a lot of extra artifacts and things that just "don't look quite right".