18-06-2025, 10:40 PM
Rodrigo Rey escreveu: (18-06-2025, 10:24 PM)Symphonia não é cell shadding, os personagens parecem aqueles bonequinhos de avatar do Orkut, agora Vesteria sim é um dos mais bonitos da série, talvez só o Arise tenha superado
Na época joguei no GameCube mesmo.
Yes, Tales of Symphonia does utilize cel shading as part of its visual style, particularly in the original GameCube and PS3 versions. The characters and some effects are rendered with cel shading, giving them a distinctive, somewhat cartoonish look. The HD remaster for PS3, however, toned down the cel shading effects, leading to some discussion about its impact on the game's overall appearance.
Here's a more detailed breakdown:
Cel Shading:
Cel shading, also known as toon shading, is a rendering technique that aims to make 3D computer graphics look like they are hand-drawn. It achieves this by using fewer colors and sharp outlines, creating a flat, cartoon-like appearance.
Tales of Symphonia's Cel Shading:
In the original GameCube version of Tales of Symphonia, cel shading was a prominent feature of the character models and some visual effects.
Remaster Impact:
The HD remaster, released later for PS3, reduced the intensity of the cel shading. This change, along with other graphical adjustments, led to some players preferring the original look, while others found the remaster's visuals more appealing.
Visual Differences:
The reduction in cel shading in the remaster is noticeable in the character outlines, which appear less pronounced and thicker.
Other Tales Games:
While Tales of Symphonia is known for its cel shading, later games in the series have moved away from the style, adopting more traditional 3D rendering techniques.