[Central PC] Plataforma do futuro com jogos do passado
Granja escreveu: Vai. Mas esse aí tá na aba 'PC games', que é separado dos jogos de stream. Stream tu vai na aba 'Xbox One Games' e faz stream por lá, PC Games são jogos rodando nativamente no PC
Saquei.
Ubisoft anuncia 'Grow Home' pra PC



Lançamento: 4 de fevereiro no Steam (early acess)

Citação:UBISOFT® ANNOUNCES EXPERIENTIAL VERTICAL ADVENTURE GAME GROW HOME

SAN FRANCISCO, USA – January 22, 2015 – Today, Ubisoft announced Grow Home, a quirky, experiential climbing game in development at Reflections, a Ubisoft studio based in Newcastle, UK. Grow Home will be available for download via Steam for Windows® PC on February 4, 2015.

In Grow Home, players are free to explore the strange, open world full of floating islands, majestic caves and waterfalls, all set in a beautiful and minimalist artistic style. Players take on the role of BUD (Botanical Utility Droid), an excitable, child-like robot sent on a mission to search the galaxy for a new species of plant that can oxygenate his home world. By growing and directing the giant Star Plant into a towering organic sculpture, players will reshape the planet and create a magnificent landscape that lets them climb to new heights. The game’s unique climbing controls and abilities challenge players to continually reach for higher ground, but one wrong move and it’s a long way down.

“Whether it’s BUD’s charming, procedurally-generated animation, the awesome structure of the Star Plant players create or the beautiful landscapes, there is a peaceful, innocent vibe about Grow Home that makes the game utterly unique,” says Pete Young, producer, Reflections, a Ubisoft studio.

Started as an experiment within the Reflections studio by a small team of eight talented developers, Grow Home offers the opportunity to discover a singular open-world based on two main pillars: Climbing and Exploration.

Climbing: The world of Grow Home is built for vertical exploration and the unique climbing mechanic brings unprecedented freedom. Players control BUD’s hands independently to grab onto any surface, scaling the giant Star Plant as it grows and expands.

Exploration: There are no set paths in Grow Home. Players are free to explore the many micro islands and hidden caves in this fun and beautiful open world. Every island encountered is scattered with hidden crystals to power the players’ journey and expand their abilities.

http://blog.ubi.com/grow-home-announce/

[Imagem: GrowHome_Announcement_03.png]
[Imagem: GrowHome_Announcement_01.png]

http://store.steampowered.com/app/323320/
STAYING AHEAD WITH DIRECTX 12

http://blogs.unity3d.com/2015/01/22/stayin...ith-directx-12/
Granja escreveu: Ubisoft anuncia 'Grow Home' pra PC


Lançamento: 4 de fevereiro no Steam (early acess)
http://blog.ubi.com/grow-home-announce/


http://store.steampowered.com/app/323320/
darkkinder escreveu: http://store.steampowered.com/app/323320/
Valeu!
WRC5

Free Steam Beta Key for: SNOW



SNOW is the only winter sports game that offers the most authentic riding experience in a massive open-world mountain. SNOW offers the ability to customize your character from entire catalogs of the biggest real-life brands, dynamically reshape the mountain as you want, or compete in real-life events.

http://store.steampowered.com/app/244930/
Porra, que foda esse Snow
Rodrigo Rey escreveu: Porra, que foda esse Snow
Já tava em closed(steam early acess, sei lá)desde o ano passado.
Orelha1 escreveu: Já tava em closed(steam early acess, sei lá)desde o ano passado.
Nunca tinha ouvido falar
Espero que seja divertido... anos que não jogo nada de snowboard

Sério mesmo, a dev achou uma boa limitar o número de pessoas com acesso ao modo? Crylol

abraços e paz™

--edit--
Oops, estava desatualizado:
http://www.neogaf.com/forum/showthread.php?t=977930

O modo é livre para todos agora.
88Titan88 escreveu:
Sério mesmo, a dev achou uma boa limitar o número de pessoas com acesso ao modo? Crylol

abraços e paz™

--edit--
Oops, estava desatualizado:
http://www.neogaf.com/forum/showthread.php?t=977930

O modo é livre para todos agora.
Não mais


Emotion


http://www.gamersyde.com/hqstream_life_is_...t-33934_en.html


Master Race. :D
<div style="width: 760px;overflow:hidden;"><div style="width: 500px;height: 420px;margin-right: 8px;float:left;overflow: hidden;"><iframe width="500" height="380" src="https://www.kickstarter.com/projects/playism/project-scissors-nightcry/widget/video.html" frameborder="0"> </iframe></div><div style="width:240px;height:420px;float:left;overflow:hidden;"><iframe frameborder="0" width="240" height="420" src="https://www.kickstarter.com/projects/playism/project-scissors-nightcry/widget/card.html"></iframe></div></div>


Initially announced as Project Scissors, NightCry is the latest horror experience created by Hifumi Kono and Takashi Shimizu. It is being developed by Kono-san's studio, Nude Maker. With their love for horror and their experience working in the genre, Kono-san and Shimizu-san are bringing the ultimate Japanese horror experience to the world.

urthermore, other luminaries in the Japanese game industry have joined the team to realize this vision: Masahiro Ito, creature designer for the Silent Hill franchise; Kiyoshi Arai, famous for his Final Fantasy XII and XIV concept art; Nobuko Toda, a multi-award winning composer and audio director, famous for her work on Metal Gear Solid series and Halo 4; and Michiru Yamane, a veteran composer famous for her work on the Castlevania series; and that's not even the whole team!

The team of experienced & renowned creators involved in NightCry are friends using their own resources and passion to bring this project to life, but we still need your help to bring it to fruition.

Originally planned & announced for iOS, Android, and Vita, the overwhelming fan support and feedback we have received has convinced us to bring the project to Kickstarter so that we can bring the game to PC - and possibly other additional platforms!
Gostei da Jill com roupa de índia

Coloquem a Sheva com mod Lol
Ou o Jake no lugar do Wesker
The Bard's Tale 4 Announced

[Imagem: B8IbaT-CYAATrsx.jpg]

rian Fargo and InXile Entertainment announced a new chapter to the classic RPG dungeon-crawler series at PAX South today. This single player PC-centric installment won't be a complete throwback-style game like Wasteland 2, and instead The Bard's Tale 4 will attempt to modernize and revitalize the genre - sort of like how Hearthstone approached the card game.

"This is a special game for me," says Fargo. "It was the first game that really put Interplay on the map, and it just happens that this will fall on the 30th anniversary."

The game will feature modern day approaches to graphics, sound, and design while revisiting all the locales and classes that players love from the early installments in the series like the town of Skara Brae. The game will be a dungeon crawler through and through, but don't expect to have to bust out the old-school tools. HUD elements will be kept to a minimum, there will be plenty of puzzles, and immersion will be the focus.

"I don't think in this day and age we can make you break out the graph paper," says Fargo. "We might have a hardcore mode for that."

There will be a crowdfunding push for The Bard's Tale 4, as well as funding coming from InXile.

http://www.gameinformer.com/b/news/archive...-announced.aspx
RollerCoaster Tycoon World Production Blog Post #1



http://www.rollercoastertycoon.com/rollerc...roduction-blog/
darkkinder escreveu: <div style="width: 760px;overflow:hidden;"><div style="width: 500px;height: 420px;margin-right: 8px;float:left;overflow: hidden;"><iframe width="500" height="380" src="https://www.kickstarter.com/projects/playism/project-scissors-nightcry/widget/video.html" frameborder="0"> </iframe></div><div style="width:240px;height:420px;float:left;overflow:hidden;"><iframe frameborder="0" width="240" height="420" src="https://www.kickstarter.com/projects/playism/project-scissors-nightcry/widget/card.html"></iframe></div></div>
Initially announced as Project Scissors, NightCry is the latest horror experience created by Hifumi Kono and Takashi Shimizu. It is being developed by Kono-san's studio, Nude Maker. With their love for horror and their experience working in the genre, Kono-san and Shimizu-san are bringing the ultimate Japanese horror experience to the world.

urthermore, other luminaries in the Japanese game industry have joined the team to realize this vision: Masahiro Ito, creature designer for the Silent Hill franchise; Kiyoshi Arai, famous for his Final Fantasy XII and XIV concept art; Nobuko Toda, a multi-award winning composer and audio director, famous for her work on Metal Gear Solid series and Halo 4; and Michiru Yamane, a veteran composer famous for her work on the Castlevania series; and that's not even the whole team!

The team of experienced & renowned creators involved in NightCry are friends using their own resources and passion to bring this project to life, but we still need your help to bring it to fruition.

Originally planned & announced for iOS, Android, and Vita, the overwhelming fan support and feedback we have received has convinced us to bring the project to Kickstarter so that we can bring the game to PC - and possibly other additional platforms!

Nossa, tá muito cru isso daí. Num estágio desses era melhor nem mostrar o jogo em si, pois tem chances de afastar apoiadores. Coloquem umas artworks que funcionaria melhor.