Lionbite Games is a newly founded indie game development studio in Stockholm, Sweden. The small but ambitious team consists of veteran developers and new talents alike, led by former games journalist Victor Lionhead, focused on creating quality-over-quantity video game experiences for PC, Mac, current-gen consoles and mobile devices.
The people
Victor Lionhead, game director, producer and script writer. Coming from a 15-year career as a games journalist and editor-in-chief for numerous Swedish media outlets, Victor decided to take the next natural step by founding Lionbite Games with the ambition to shape own interactive experiences in new ways.
Carl Granberg, lead programmer. Worked not only on praised titles such as Alan Wake and Brothers: A Tale of Two Sons, but also upcoming CD Project’s triple-A games The Witcher 3 and Cyberpunk 2077.
Fredrik Ortmon, lead 3D artist. Has won no less than two consecutive Swedish Game Awards, of which the latest was for innovation with the brilliant one-man game concept Siege of Stockholm.
Amir Briki, lead character artist. Skilled, multifaceted illustrator who sets the styles and tones for Lionbite’s creations and characters. His past experiences includes contributing as a concept artist to international agency Volta and Swedish game studio Avalanche.
Rasmus Künstlicher, level designer. Creative problem solver Rasmus contributed with his expertise to the upcoming Jagged Alliance game, and some of his work was nominated for “best scenario” at the Swedish Game Awards.
Kristian Johansson, sound designer and music composer. Kristian is the sound and music virtuoso of the Lionbite team, setting the tone, atmosphere and feel of our worlds. His previous work includes Stick it to the Man, praised for its sound work.
Oskar Wolontis, co-writer. Former games media editor and freelancer whose vast knowledge in games goes back to the very beginning, Oskar brings new perspectives to story-telling and characters.