[Central PC] Plataforma do futuro com jogos do passado
Maedhros escreveu: No Witcher 1 e 2 o enredo do geraldão se desenvolve no meio de uma guerra, de um lado tem a elite humana imperialista fascista e do outros os elfos/anões minoria oprimidos pelo capital estrangeiro. E o rumo da história se baseia no resultado das quests e em quem vc apoia.

Vou zerar mil vezes.
Oswald escreveu: Vou zerar mil vezes.
O 1 é meio travadão e esquisito de jogar, mas o 2 é muito fodão, dá vontade de jogar bastante.
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Comprarei no lançamento. Love

Moukis escreveu: vou espancar o granja nesse joguete de luta ae Emotion
Sonha. Emotion
Novo vídeo de Armikrog

Gameplay de Thumper, novo jogo de ex-desenvolvedores da Harmonix



Olha que delícia, velhos Emotion
Reviews de Hotline Miami 2

Gameinformer 9.5

Citação:The unrivaled sense of relief that comes from completing an area is a testament to how well-designed each level is. Though it is not for the faint of heart, Hotline Miami 2: Wrong Number provides thrills at the occasional and momentary cost of your sanity. Though you’ll likely find yourself screaming at your screen on a regular basis, you’re equally as likely to find yourself eagerly loading the next level.

Destructoid 9/10

Citação:Hotline Miami 2: Wrong Number is more of the same, but that's not a bad thing if that's all you want out of it. After beating the sequel I was immediately inspired to go back and play the original, which in turn inspired me to start playing Wrong Number again. Between the level editor and the iron-clad gameplay, I'll be enjoying this franchise for years to come.

Polygon 8.5/10

Citação:Hotline Miami 2 may look like its predecessor, but it’s a completely different beast. The original was a drug; a pulsating, hypnotic thing. Hotline Miami 2 consciously makes it slightly harder to get lost in that flow, but trades that trance for a story that I’m still rapturously unpacking. It gives you the tools and freedom you need to execute unbelievable killing combos, and then gives you ample time to consider the consequences.

That might be what has made Hotline Miami 2 such an unforgettable experience for me: Between those two halves — the killing and the consequence — I still do not know which is more brutal.

Rock, Paper, Shotgun

Citação:Dennaton have said this is the final Hotline Miami game and it’s heartening to see that it’s the design that has been squeezed dry rather than the style or setting. Throughout the game, every weird quirk and rule that drives the action falls under scrutiny, and when you walk away, you’ll have a better understanding of the intricate work that goes into the split-second timing and inch-perfect positioning.

Gamespot 9/10

Citação:In almost every way, Hotline Miami 2 is a marked improvement on an already tremendous formula. This is a game that had me pumping my fists and laughing with joy throughout my time with it, and I was left despondent by the time it drew to a close. A gutsy, refined game that isn't scared to force you into corners and watch you battle out of them, as well as an audiovisual joy that marries graphics, music, and gameplay so well that even the pause screen is a work of art.
Esse Cities Skyline parece maravilhoso.

E pensar que foi um time de 20 pessoas que fez o jogo. Emotion
Pergunta bem noob, esse Cities Skyline é igual SimCity?


Maedhros escreveu: Pergunta bem noob, esse Cities Skyline é igual SimCity?
Mesmo gênero.


BabaLove
Granja escreveu: Esse Cities Skyline parece maravilhoso.

E pensar que foi um time de 20 pessoas que fez o jogo. Emotion
20 pessoas? CACETADA!

http://www.gamersyde.com/news_ac_rogues_la...c-16350_en.html

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Tembo The BAdass Elephant anunciado, colaboração de SEGA e Game Freak (Pokemon)

Granja escreveu: Tembo The BAdass Elephant anunciado, colaboração de SEGA e Game Freak (Pokémon)

x3Z915GqH94

http://www.startselect.com.br/forum/index....showtopic=66229
Cities Skyline vende 250 mil cópias nas primeiras 24 horas, melhores vendas em 24 horas da Paradox

Citação:Cities: Skylines sells more within 24 hours than any previous game in the Paradox Catalogue!

STOCKHOLM – March 12, 2015 – Paradox Interactive and Colossal Order, currently gaming’s proudest parents, have today revealed that Cities: Skylines, the critically and commercially acclaimed city simulation game for PC, Mac and Linux, has sold an incredible 250,000 copies, including pre-orders, in its first 24 hours on sale, shattering sales records for every previous game in the Paradox catalogue released within the same period of time.

Commenting on the success of Cities: Skylines, CEO of Paradox Interactive Fredrik Wester said, “We would like to offer our deepest and heartfelt thanks to the community for their passionate support and to let them know that we are committed to supporting this wonderful game for years to come, in the same way that we have for our Crusader Kings and Europa Universalis communities. We knew that we had a great game on our hands and so to be able to continue to provide fans of the game with a multitude of new content for it going forward is fantastic.”

Wester then went on to talk about their relationship with developer Colossal Order. “Our congratulations and thanks must also go to developer Colossal Order for making what is being widely described as the new benchmark of the city building genre. We have forged a strong partnership with them over a number of years through the release of Cities in Motion and Cities in Motion 2, and I am happy to see such a talented team now being widely applauded for their unmatched passion and skill.”

CEO of Colossal Order Mariina Hallikainen commented, "We at Colossal Order are absolutely thrilled to see so many players enjoying Cities: Skylines and that the Steam Workshop is filling up with amazing content from the modders. We are feeling very happy and proud and can't wait to continue working on Cities: Skylines together with the community!"
Granja escreveu: 2rLPu2rkDs

Que foda!

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mais informações:

Title: RedOut (and no longer Red:Out)
Genre: sci-fi racing game
Developer: 34BigThings
Official Website: http://34bigthings.com/portfolio/redout/
Platforms: Xbox One (via id@xbox), later PS4 and PC
Release Date: September 2015
Engine: Unreal Engine 4

Features:
- Career mode. Race against the AI, climb the ranks and upgrade your hovership.
– 5 racing teams, each featuring a hovership with unique driving traits.
– 25 racetracks distributed between 5 environments
– 7 event types: Time Attack, Speed, Survival, Race, Last Man Standing, Arena Race and Score-Based Endurance
– Powerup system: install and upgrade an EPP (Extra Power Pool), EPSS (Enhanced Protection Shield System), FRD (Faster Respawn Device), and more, to gain a tactical advantage and better support your racing style
– AI and local multiplayer up to 4 players.
<div align="center">Homefront: The Revolution Delayed to 2016

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Deep Silver Unveils Its Third Studio, Deep Silver Dambuster Studios

Deep Silver unveiled the new logo and website today for its latest AAA in-house development team – Deep Silver Dambuster Studios – and set out their vision for the makers of upcoming open-world FPS, Homefront: The Revolution.

Dambuster Studios was founded in July 2014, in Nottingham, UK. Lead by Hasit Zala (also Game Director on Homefront: The Revolution) the studio currently numbers 126 staff, the vast majority of whom are veterans of Crytek UK (formerly Free Radical Design).

Development on Homefront: The Revolution continues at full speed, with the game now scheduled for release on Xbox One, PlayStation 4, Mac, as well as Windows and Linux PC in 2016.

“We are excited that Deep Silver’s acquisition of the Homefront IP and assets from Crytek has allowed development of Homefront: The Revolution to continue with minimum disruption,” said Hasit Zala. “The team here believes we are working on something truly special.”

“Dambuster Studios are an extraordinarily talented group,” said Dr. Klemens Kundratitz, CEO Deep Silver. “We are giving the team every opportunity to turn Homefront: The Revolution into a best-selling title, and have set a 2016 release date to provide them the time they need to achieve this. You can expect to hear more about the game later this year.”

In addition to Dambuster Studios, the publisher owns the renowned Deep Silver Volition based in Champaign, Illinois, and mobile developer Deep Silver Fishlabs in Hamburg, Germany.

For more information about Dambuster Studios, and to view career opportunities at their purpose built Nottingham studio, visit their official website at DSDambuster.com.