[Central PC] Plataforma do futuro com jogos do passado
SIDSTART escreveu: Eu mesmo to querendo pegar um PC por exclusivos que a M$ insiste em bancar pra não virar multi.
Aí são multis, mas você quer ir pro lado Gabe da força
Rodrigo Rey escreveu: Aí são multis, mas você quer ir pro lado Gabe da força
Multi de Xbox One e PC não é multi de verdade. Shifty Seria multi se saísse pro PS4 também. Como não sai, sou obrigado a pegar um PC ou um Xone.
E esses rumores do Kojima saindo da Konami?

http://www.videogamer.com/ps4/metal_gear_s...it_rumours.html

Konami não negou. ITS HAPPENING
Trailer single player do EVE: Valkyrie gravado em VR.



Muito bom hein?
Bem legal, caracas.

Vai ser um dos títulos que vou catar para o Morpheus.
Deveriam deixar ele peludo como no Xbox
O que me surpreendeu foi o Seavor estar fazendo o VA da parada. Lol

Also: Ser um campanha e não só assets pro Project Spark.
Ué, tem Project Spark pra PC?


Dayone, muito lindo, só que essa física little big planet está bem tosca =(
Esse Necropolis parece bom mesmo
Roguelike = mapas gerados aleatoriamente? Então lixo dos lixo.
Saitou escreveu: Roguelike = mapas gerados aleatoriamente? Então lixo dos lixo.

Sim, e nem é lixo Fist

Witcher 3 a 4k.

[Imagem: The_Witcher_3_Wild_Hunt_War_ravaged_thes...nymore.png]



Performance

The Witcher 3 is two months away from release and already feels nicely rounded out, without bugs and above all, much less hardware-hungry than in its last major press event in late January. This is probably the most surprising finding of Gamestar chief editor Heiko Klinge last week as the world's first journalist who was allowed to play the mammoth role-playing game from CD Projekt for full two days and without restrictions.

Without restrictions means that even with maximum graphic details. So we cranked up all different types of configurable graphics options from the grass density to texture, water and terrain details to 'Ultra'. Because in our PC (Intel i7-4790, 16GB RAM) there was also a Geforce GTX 980, we were also able to activate the option "Nvidia Hair Works". The result, to put it lightly, knocked our socks off: In Geralt's face, we saw each skin pore, his long shadow spread in the setting sun like a bed sheet on a dense colorful flower meadow, the breeze made his white hair flutter realistically in the wind.

But what's even more important than all the graphic splendor: Even with ultra details the game ran at 60 frames per second and a lot smoother than the Preview code from the press event in January did, where we "only" saw the game on High details. Only in the densely populated Novigrad there was some noticeable stuttering, but CD project aims to optimize the performance up to the launch even further.

During our two times with the game, we only noticed three bugs: Once we lost control of camera readjustment during a fight, a saved game could not be loaded (a restart fixed the problem), and once we had a horse make itself comfortable on a three-meter column, which was funny rather than annoying.

Completely bug-free - something that a project of this magnitude will certainly not be. But the delay has definitely done good for the Witcher 3. At least our impression of the state of the game is already better than that of its predecessor before release. This is also suggested by the fact that CD Projekt no longer have to worry only about bug fixing, but also have time for a few cosmetic changes. So the vegetation pop-in should be reduced further.

Also, if you get the copy of their magazine that comes out on March 21. there should be further details etc. as well as new pictures. They did not specify those were going to be screenshots, so we'll have to wait and see, could just be a new artwork or two.
Sinistro escreveu: Ué, tem Project Spark pra PC?
Tem. Mas é só pro Windows 8.
Granja escreveu: Tem. Mas é só pro Windows 8.


Autofail
Witcher 3 muito mais leve que eu imaginava. Emotion

Vai rodar legal aqui. Jogarei a versão INFERIOR PT-BR.
Aqui já penei pra rodar o 2, então nem arrisco o 3 antes de trocar de PC
Sword Cost Legends primeiro video de gameplay; do mesmo diretor de DA:Origins.