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Pythetron – Glorious 2.5D SHMUP from a Single Person – Kickstarter Campaign Launched
TJ Townsend has informed us about a new 2.5D shmup he’s been working on. We’ve shared TJ Townsend’s work in the past (he’s the man behind the HD concept art remake of Metroid) and Pythetron looks really interesting. The game’s Kickstarter campaign aims to raise $5K in total, and has 26 days in order to meet that goal.
As its description reads, in Pythetron you control the speed! If you are up for it, you can put the pedal to the metal and blast through each level, dodging obstacles, dealing damage to your foes and discovering tricks that make each stage completion challenging and rewarding. You can use speed to strategically advance through the game, or be lighter on the throttle and meticulously plow through your enemies as you choose your route across the galaxy.
Here are the game’s key features:
<div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-space:pre;overflow:auto'>Gameplay exists solely on a 2d plane
Visually compelling 3d backgrounds and environments
7.1 surround sound compatible
Crazy smooth motion using a high tech modern physics engine
Dynamically scalable graphics that look great on modern PCs and even better on a gaming rig
A vast game world to explore with many themes and cleverly designed levels
Customize your ship to make your ultimate machine of destruction
11 elaborate boss battles
Replayable levels that feel totally new when you use speed techniques
1080p 60fps on any modern graphics card and most older cards</div>
https://www.kickstarter.com/projects/210.../pythetron
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PSN: SIDSTART
Putz que demais esse Pythetron!! Navinha a moda antiga ainda, me lembrou Gradius. E felizmente não é bullet hell que eu odeio. Esse eu quero jogar com gosto se sair mesmo.
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Ato 2 de Broken Age sai dia 28 de Abril
http://blog.us.playstation.com/2015/03/25/...28th/#sf8206724
O link é do blog do PS, mas o lançamento será simultâneo.
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Giantbomb Quick Look: Pillars of Eternity
Roguish Rorie and Brad the Bard assume the isometric perspective and speak the big head mode chant.
http://www.giantbomb.com/videos/quick-look...ity/2300-10050/</div>
Posts: 20.086
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Franquia Alan Wake já vendeu mais de 4.5 milhões de unidades
Citação:Happy on behalf of the team: #alanwake franchise is past 4,5M units. The info floating around is a little old #xbox360 & #PC
https://twitter.com/mausrmd/status/580779950015381504
Alan Wake 2 pls
Posts: 20.086
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E essa Pillars Of Eternity em primeiro no top seller?
Tomara que seja um sucesso pra Obsidian.
PS: Paradox com isso e Cities Skyline = ITS RAINING MONEY
Posts: 20.086
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Dois reviews do Pillars
http://www.pcgamer.com/pillars-of-eternity-review/
92/100
Citação:This is a big, fat, deep adventure that lets you carve your own unique path through a fantasy world that’s been brilliantly brought to life with rich, evocative writing. It’s a game steeped in a bygone era of computer RPG design, but somehow it doesn’t feel archaic. Obsidian have always been bound to other peoples’ worlds—Fallout, Dungeons & Dragons, Star Wars, South Park—but in creating their own from scratch, they’ve made not only their best game to date, but one of the best RPGs on PC.
http://www.rockpapershotgun.com/2015/03/26...rnity-review/2/
Citação:By the time I’d completed Pillars Of Eternity, which I estimate took me 60 hours (possibly more), I’d completed over 50 side-quests, and a secret (but high) number of main quests (you’d be able to figure out if you were getting near the end if I told you!), made great new imaginary friends, interfered in deeply complex politics, become entangled in my own confused opinions about the mystic science of Animancy, struggled with many moral quandaries, existed in the game’s world for a lot of in-game months, killed over a thousand enemies, and influenced and been influenced by so, so much, and so, so many.
It’s a triumph. A wonderful, enormous and spellbinding RPG, gloriously created in the image of BioWare’s Infinity classics, but distinctly its own. A classic in every sense.
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E mais reviews do Pillars
Eurogamer - Recommended
http://www.eurogamer.net/articles/2015-03-...eternity-review
Citação:In keeping so close to the Baldur's Gate/Infinity Engine template, Pillars of Eternity can't help but inherit a few old flaws, and it would have been nice to see a bit more personality of its own shine through its carefully traditional design and shell. That said, what most stands out is just how well it manages to modernise the experience of playing those games and stand apart from them as an epic adventure in its own right. It's an RPG with design firmly rooted in nostalgia, but one that absolutely doesn't rely on it to be enjoyable today. Instead, it's both a great reminder of why those games worked so well, and a brand new adventure well worth the hours upon hours (upon hours upon hours) that it takes to pick away at its secrets and its world.
Escapist - 5/5
http://www.escapistmagazine.com/articles/v...Eternity-Review
Citação:Bottom Line: It's the best new, isometric RPG to come out in years.
Recommendation: While Pillars of Eternity is certainly banking on a nostalgic fan base, it's still an excellent RPG in its own right. It's a game rich with player agency, giving you tons of control to craft your story or explore different solutions to the presented problems. You know, actual roleplaying not simply a game with a leveling and stat system stapled on.
IGN RU - 10/10
http://ru.ign.com/pillars-of-eternity/7451...ars-of-eternity
IGN IT - 9.4/10
http://it.ign.com/project-eternity-pc/9496...-recensione?p=3
PCGamesN - 10/10
http://www.escapistmagazine.com/articles/v...ernity-Review.3
Citação:Obsidian had a daunting task before them: to make a spiritual successor to a series of games that are inextricably tangled up in nostalgia, over a decade after the height of those games’ popularity. This is not the Baldur’s Gate of 2015, it’s Baldur’s Gate, Planescape: Torment, Icewind Dale, the best parts of the lot of them wrapped up in something new and brilliant. And before you venture forth, don’t forget to gather your party.
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XSEED confirma Akiba's Trip e YS VI: Ark of Napishtim para a primavera americana no PC
http://gematsu.com/2015/03/ys-vi-and-akiba...-pc-this-spring
Ambas versões vão contar com melhorias no PC, com YS VI com uma nova tradução, 'catastrophe mode', onde você não pode comprar itens de cura durante o jogo e warp entre checkpoints.
Citação:Formerly only available in North America on the PlayStation 2 and PlayStation Portable systems, Ys VI: The Ark of Napishtim delivers a storyline rich with memorable characters and themes on top of engaging hack-and-slash action RPG gameplay that would go on to influence later Ys titles, setting the foundation that series favorites Ys: The Oath in Felghana and Ys Origin were later built upon. Complete with the original high-resolution graphics and full USB controller support, the PC version of Ys VI: The Ark of Napishtim introduces brand-new features exclusive to this PC version that aim to create a modernized gameplay experience more in line with later Ys entries. Among these features are full widescreen support, the ability to warp among checkpoints, and an optional “Catastrophe Mode†in which healing items can’t be purchased or stored and are instead used automatically on pickup.
Akiba's Trip
Citação:In Akiba’s Trip: Undead & Undressed, players take an eclectic trip through a meticulous recreation of Tokyo’s “Electric Town†district, Akihabara (Akiba for short), where they will engage in real-time action RPG-style battles against vampiric foes called “Synthisters†who prey on the district’s anime- and game-obsessed patrons. They feast on their victims’ social energy and will to live rather than their blood, and only direct exposure to sunlight can stop them in their tracks. So, naturally, the logical thing to do is strip them down to their skivvies and watch them melt away!
In addition to Steam achievements and USB controller support, the PC edition of Akiba’s Trip: Undead & Undressed offers the built-in “Visual Editor†feature from the PlayStation 4 computer entertainment system version of the game, which makes it possible to completely alter the game’s appearance either through a series of preset visual filters or through individual toggles and sliders for each aspect of the game’s lighting and rendering systems.
Posts: 20.086
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MS pls, kd essa delicia no PC
Posts: 20.086
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Posts: 20.086
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Posts: 4.525
Tópicos: 214
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Posts: 20.086
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Tô no cel, mas em abril vai sair um patch p valdis story adicionando 2 personagens.
E sunless sea já vendeu mais de 100 mil cópias
Posts: 24.093
Tópicos: 400
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Granja escreveu: Tô no cel, mas em abril vai sair um patch p valdis story adicionando 2 personagens.
sim *o* eu recebi o email
gameplay
Posts: 22.799
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Finalmente vou comprar meu PC pra jogos, só falta boletar.
Pelo o que parece, roda Titanfall no High a 32 FPS.
Apesar disso, acho que no começo não vou me focar tanto nos jogos novos, vou me focar nos jogos da geração passada que nunca pude jogar, há uns 4 anos eu comprei o Batman: Arkham Asylum e nunca pude jogar direito.
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Pra quem já tem Dark Souls 2 e os DLC, a versão Remaster Plus Alpha HD Turbo terá desconto no Steam:
Citação:A publisher também revelou um plano de upgrade para usuários que compraram a versão original do game no Steam, com descontos maiores para quem adquiriu os DLCs anteriormente.
Enquanto o game completo sai por US$ 50, quem comprou o game e quiser a versão "Scholar of the First Sin" pagará US$ 30. Já quem tem tanto o jogo original quanto o conteúdo extra terá de pagar US$ 20.
Quem comprou o jogo + season pass vai pagar U$ 20, o que aqui deve sair por R$ 39.
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Posts: 113.894
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PSN: rodrigorey
Steam: rodrigorey
Até que parece bom esse Forgotten Memories
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