Street Fighter 5 runs at Super Street Fighter 2 Turbo speed - Combofiend talks roster, accessibility for newcomers, and more
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Destructoid managed to get some hands-on time with Street Fighter 5 at an event in the bay area this week. At said event, they caught up with Capcom's own Peter "Combofiend" Rosas for an exclusive interview regarding the game in which quite a bit was discussed.
With the implementation of new mechanics such as V-Trigger and V-Skills, it's easy to wonder where the inspiration for such facets was derived from. Luckily for Capcom, they had an entire franchise filled with amazing concepts to reference.
"What we did was look at all the good things we've done over the years versus all the things players didn't necessarily like, so there are SO many good things, positive mechanics that people loved over the years," Combofiend explained.
"So we wanted to focus on that aspect, while also having the game feel new and fun. We thought the speed from Super Street Fighter II Turbo was appropriate, so we sped the game...but then, we also wanted each character to feel like a unique experience. When we looked at the V-Skills, we saw an opportunity to see how each character will feel different."
Interestingly enough, Peter seems to compare the speed of Street Fighter 5 to that of Super Street Fighter 2 Turbo in the quote above. This should ease the concerns of those who feel the game looks a bit on the slower side.
Remaining on the subject of the new mechanics, Capcom aims to achieve better balance in Street Fighter 5 and bridge the gap between seasoned veterans and newcomers by making V-Trigger and V-Skills simple to activate. Accessibility is key, but the company is also looking to retain the hardcore element we see in higher-level play.
"[Accessibility] was the one thing we wanted to maintain. For this one, we wanted to make sure everyone could access all the cool stuff. That being said, V-Skills are just two button presses, but they are unique for each character. The V-Trigger is the strongest unique ability that's accessed by pressing heavy punch and heavy kick together, so anyone who may have been intimidated playing Street Fighter because they couldn't access all the things that guys with high dexterity could, they can now do that. It goes back to that old-school feel where a fireball and an uppercut and pressing a few buttons could win you a few games. It goes back to the basics where you can just concentrate on the core mechanics, where it becomes a mind game versus more of a dexterity game."
So far, we've seen the return of Nash, M. Bison, Ryu, and Chun-Li and fans are currently wondering which fighter will spring up next. While Rosas was unable to outright state who the next character is to be revealed, he did shed some light on the thought process behind Capcom's selections.
"We looked at a variety of sources, but we wanted to make sure that with the roster we selected, it was characters that people would enjoy and it would be fighting styles that would be properly represented in the game, and also to make sure that everything put into the game had meaning. "
He continued, saying that the goal was to make even the returning characters feel fresh and new in this iteration. If Blanka makes a return, let's hope he's not quite as annoying to fight as he was in SF4.
Source: Destructoid.
Fonte:
http://www.eventhubs.com/news/2015/jun/11/...omers-and-more/