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Bio escreveu: (17-12-2020, 03:34 PM)motos ou pessoas, vc escolhe
uma escolha difícil
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Tiops escreveu: (17-12-2020, 03:11 PM)Pelo que eu vi não tem NPC andando de moto na cidade também, só o jogador tem moto
Agora que você falou, realmente não lembro de nenhum Moto parada com gente do lado tem a rodo tho.
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NNID: SilentBob
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hedwig717, post: 524344554, member: 96570768 escreveu:VAZOU AS CONVERSAR
[MEDIA=reddit]pcgaming/comments/kdemr1[/MEDIA]
CEO says they want to gain the trust of gamers back because they know they've lost it. CEO puts on a "humble" facade that quickly disappears later in the call.
[b]17 minutes in, as one of the developers is finishing up answering a question about what they will do to fix the game on last gen consoles, he tells the investor to not expect any graphical or game system type changes, as their only intent is to make the game playable from start to finish without crashing on last gen.[/b]
Last gen console versions of the game weren't given to reviewers because the dev team was still working on those versions during the review period for the game. They were working on them "up until the last minute".
They also state earlier in the call there was limited QA testing done on the game, it was all done "in house" and no experienced third party contractors were used. CDPR employees played iterative builds of the game in their homes due to the pandemic and that's how they tested the game. They say there wasn't much attention put on the last generation console versions of the game. (you know, the consoles the game was originally made for before the delays)
21 or so minutes in, the CEO says they plan to let the Cyberpunk team rest "until February". (good, the actual developers deserve a ton of rest after what their management team has done)
[b] Multiplayer is tentatively scheduled to release in 2022, but could be pushed to 2023. Depends on how long it takes the development team to actually finish the game (referring to the planned DLC's & expansions) as well as fix what was and is currently being sold to customers.[/b]
[b] Several investors seem to be very concerned about the game being refunded. One asked how the refund process works through Microsoft and Sony and if the investor will still keep his cut. (this person seems to have no regard for customer satisfaction and is only focused on keeping his cut of the money, even after a customer refunds the game.)[/b]
[b] No plans to lower the price of the last gen console versions, despite the depleted experience. The PC version has very clearly been their main focus. All console versions seem to be an afterthought.[/b]
[b]One investor asks if the development team needed more actual developers in order to finish the game on time. CDPR's answer was no, that the number of developers wouldn't have changed anything. [/b]The CEO took responsibility for their management team rushing the development of the game and not understanding the technical limitations the dev team was up against. (yo what happened to "Coming: When it's ready" ???)
[b] It's very apparent throughout this call the CDPR management team keeps referring back to the "next gen upgrade at no additional cost" for console owners, but they fail to explain to these investors that doesn't change anything if you don't have a next gen console.[/b] They are using that as a response to questions about the last gen console version of the game. Pretty scummy way to frame their answers in my opinion, and it's happened multiple times now.
Stadia version will be updated once before their holiday break. After that there is no further update (bug fixing updates) planned for the Stadia version of the game, but this could change in Q1 of 2021.
[b] An investor specifically asks about the NPC and AI behavior, citing the backlash it's received online by customers. CDPR's answer is that the AI and NPC behavior is part of the bugs, and the patches that come in January and February will address those issues/bugs. Nothing more in depth was said about the AI.[/b]
One last time before ending the call, CDPR yet again touts the "next gen upgrade at no additional cost" and hopes gamers will keep the game instead of refunding it so that they can experience the next gen upgrade as soon as it's ready. But again, as I stated earlier, they fail to explain to these investors that if you don't have a next gen console, this next gen upgrade is useless to you.
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Arrumar a IA via patch lmao
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Apareceu mensagem de que se eu seguir na missão principal não tem mais volta, então vou focar nas side nos próximos dias
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Chozo Master escreveu: (17-12-2020, 02:31 PM)Olha que seria uma cidade interessante pra um jogo. Morro, favela, quadras sem padrão, prédios caindo, um RNG pra bala perdida. Ao invés da polícia, spawna ladrão com faca atrás de vc o tempo todo. SP tem isso tudo, mas RJ é mais conhecido mesmo
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Olha essa avaliação que tem na Amazon:
Seizure warning is no joke
For anyone who might not be aware, apparently there’s a part of the game where it uses a light pattern almost identical to the pattern used by neurologists in hospital settings to induce seizures for diagnostic purposes. Testers have had seizures because of it. My husband, who is epileptic, has been looking forward to this game for all of 2020 so of course I preordered it, just to find out two days before the release date that its literally designed to cause seizures. I can’t believe any company could be so malicious in 2020. They’re talking about an update, but if it doesn’t happen before Christmas, I can’t give it to him.
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Parece que já foi consertado com o update de semana passada.
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Saiu mais uma atualização (ainda não disponível nos pcs):
Citação:Hotfix 1.05 is now live on Xbox and PlayStation systems! PC version will follow soon.
Here is the full list of changes:
Quests
Jackie will no longer disappear in The Pickup or The Heist.
Fixed an issue preventing players from landing the helicopter in Love like Fire.
Fixed an issue with Takemura not calling in Play it Safe.
It's no longer possible to trigger the same dialogue twice in Big in Japan.
Fixed an issue with Delamain appearing upside down at the end of Don't Lose Your Mind.
Saul now correctly reaches the van in Riders on the Storm.
Fast travelling before the encounter with Tyger Claws no longer breaks progression in I Fought the Law.
Fixed an issue blocking progress in Ghost Town if an autosave made upon Raffen Shiv's arrival was loaded.
Fixed an issue with not receiving new calls or messages if Happy Together failed as a result of combat.
Elizabeth Peralez stops being excessively insistent with her calls after her job offer is refused.
The scene with Misty and Jackie now starts properly after leaving Viktor's clinic.
Wakako's dialogues no longer get blocked after finishing Search and Destroy.
Walking away from Stefan in Sweet Dreams shouldn't prevent other characters from calling you anymore.
Brick’s detonator should now be properly interactable for players to disarm. Or set off. Your call.
Elevator doors should now correctly open in The Heist.
Saul now correctly gets out of cars in Riders on the Storm.
Fixed an issue with not receiving new calls or messages after running too far away from Frank in War Pigs.
Jackie now correctly leaves the factory after the combat is finished in The Pickup.
Fixed an issue with Militech reinforcements not spawning if driving through the gate too fast in Forward to Death.
Skipping time while in the club in Violence no longer results in issues with progression.
Fixed issues with starting Gig: Getting Warmer...
Fixed an issue with not receiving new calls or messages after Pyramid Song has been abandoned midway.
Fixed an issue whereby Delamain core could be already broken when player enters the Core room in Don't Lose Your Mind.
Fixed issues with Delamain not appearing or doing nothing outside the Afterlife in The Heist.
Fixed an issue with objective getting stuck on "Talk to Viktor" in The Ripperdoc.
Fixed an issue whereby it was impossible to talk to the bouncer in front of Lizzie's in The Information.
Added description for Don't Lose Your Mind in the Journal.
Fixed an issue preventing player from saving, using fast travels, and talking to other NPCs after reloading a save with an active call with Frank in War Pigs.
Fixed an issue with Panam not calling about any other matter until I'll Fly Away is completed.
Fixed an issue with Dum Dum following V after The Pickup is finished.
Gameplay
Improved the reaction times of NPCs taking cover.
Corrected the number of shots needed to kill civilians from a distance while in combat.
Visual
Fixed an issue with Delamain's image displayed on top of the current caller during phone calls.
V's mouth doesn't stay open after entering the space lock in Where is My Mind.
Fixed some UI overlap issues.
V appears more modest in the inventory preview after the half year montage
NPCs are faster to appear in the quest area during Stadium Love.
Added some warmth to HDR.
Fixed T-posing NPCs in Suspected Organized Crime Activity: Just Say No and Gig: Hot Merchandise.
Fixed an issue whereby after a braindance it was possible to be stuck in 3rd person view with no head.
Silencer icons are no longer displayed with no image in the inventory.
UI
Fixed an issue with weapon crosshair persisting on screen.
The inventory menu no longer closes immediately after opening it for the first time after leaving a car.
Fixed an issue whereby upon accessing a fast travel terminal the button shown on the top right corner prompting to open the quest journal would not work.
Performance & Stability
Multiple stability improvements, including crash fixes.
Miscellaneous
Offscreen explosions make noise now.
PC-specific
[AMD SMT] Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen processors. 8-core, 12-core and 16-core processors remain unchanged and behaving as intended. This change was implemented in cooperation with AMD and based on tests on both sides indicating that performance improvement occurs only on CPUs with 6 cores and less.
Fixed an issue with the way Raw Input is collected.
Removed the use of AVX instruction set thus fixing crashes occurring at the end of the Prologue on processors not supporting AVX.
Removed debug console to prevent functions that could lead to crashes or blocked quests. This doesn't mean we don't want to support the modding community. Stay tuned for more info on that.
Ray traced reflections should no longer seem too bright in comparison to the environment.
Fixed an issue with Steam Overlay crash on game shutdown.
Removed the memory_pool_budgets.csv file. which was not connected with the final version of the game and had no influence on it (it was a leftover file used during the development to estimate memory usage. It had no effect on how much memory was actually allocated). Perceived performance increase after editing the file may have been related to restarting the game.
Console-specific
Improved image sharpness with Chromatic Aberration and Film Grain on.
Settings should no longer reset to default after several game session restarts.
Fixed visual issues occurring during the transition between The Heist and Love Like Fire.
Corrected the look of several vehicles.
[Xbox] Entering combat while Synaptic Accelerator is active no longer ends in player health bar not being displayed.
[Xbox] Game no longer becomes unresponsive when signing out from a profile when the controller disconnection message is visible.
Telemetry consent request will appear once more due to an earlier issue with settings reset.
Fixed an issue whereby it was possible to fall down the elevator shaft in Megabuilding H8 in Automatic Love.
https://www.cyberpunk.net/en/news/37166/hotfix-1-05
E um vídeo da DF sobre o RT no jogo.
Como sempre, trabalho muito bem feito e minucioso do Alex.
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Uma 3060Ti aguenta o jogo com RT a 1080p30? Pode ser com DLSS.
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Quase 60 com DLSS no quality, mas isso é no Psycho. Na configuração recomendada do Alex, imagino que fique perto dos 60 em 1440p.
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Gbraga Returns escreveu: (19-12-2020, 01:49 PM)Uma 3060Ti aguenta o jogo com RT a 1080p30? Pode ser com DLSS.
Roda até acima de 30fps
Aos 16:40 do vídeo.
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Live: EduSw
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19-12-2020, 01:59 PM
(Última alteração: 19-12-2020, 01:59 PM por Qui Gon.)
Rodrigo Rey escreveu: (18-12-2020, 02:24 AM)Apareceu mensagem de que se eu seguir na missão principal não tem mais volta, então vou focar nas side nos próximos dias
Tirando o mar de bugs e afins, o q ta achando do jogo?
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Qui Gon escreveu: (19-12-2020, 01:59 PM)Tirando o mar de bugs e afins, o q ta achando do jogo? sério q tá perguntando isso pro Rey?
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Melhor que eu esperava. Quero.
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Aqui tem um teste em várias configs (RTX no medium, high e etc) e resoluções na 3060ti e um processador mais fraco que o 5600 do outro vídeo:
Pra mim tá ótimo, dando uma mexida em uma coisa ou outra deve dar pra manter os 60fps quase sempre.
Só falta essa plaquinha baixar o preço
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19-12-2020, 02:26 PM
(Última alteração: 19-12-2020, 02:28 PM por Qui Gon.)
Bio escreveu: (19-12-2020, 02:01 PM)sério q tá perguntando isso pro Rey?
Pq?
Devil escreveu: (19-12-2020, 02:08 PM)Aqui tem um teste em várias configs (RTX no medium, high e etc) e resoluções na 3060ti e um processador mais fraco que o 5600 do outro vídeo:
Pra mim tá ótimo, dando uma mexida em uma coisa ou outra deve dar pra manter os 60fps quase sempre.
Só falta essa plaquinha baixar o preço
O Alex da DF sugere uns settings q nao mudam tanto o visual e melhora o frame rate. E se por o Dlss em desempenho deve segurar legal tb imagino.
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Qui Gon escreveu: (19-12-2020, 02:26 PM)Pq? Rey platinou Frozen
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