11-12-2023, 03:02 PM
golpe aplicado com sucesso.
Imagina doar pra kickstarter em 2023
Imagina doar pra kickstarter em 2023
Oficial Notícias que não merecem um tópico - Rev 2
Punished Orange Edition |
11-12-2023, 03:02 PM
golpe aplicado com sucesso.
Imagina doar pra kickstarter em 2023
12-12-2023, 10:51 AM
é o fim da indústria, só merda open world ou gaas agora, até a nintendo vai abandonar jogos de verdade
Zelda producer Eiji Aonuma thinks linear games are "games of the past" "There's a bit of a 'grass is greener' mentality". https://www.eurogamer.net/zelda-producer...f-the-past
12-12-2023, 10:56 AM
até gorfei aqui
12-12-2023, 11:10 AM
Vilela escreveu: (12-12-2023, 10:51 AM)é o fim da indústria, só merda open world ou gaas agora, até a nintendo vai abandonar jogos de verdade Ainda bem que ele ja vai aposentar!!!
12-12-2023, 12:37 PM
12-12-2023, 12:39 PM
brabissimo
12-12-2023, 01:17 PM
Belo estilo carDoom.
12-12-2023, 01:37 PM
12-12-2023, 02:17 PM
Já ta na wish desde o primeiro anúncio
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12-12-2023, 06:51 PM
Falando em Doom...
12-12-2023, 08:02 PM
muito foda
acho esse artista aqui muito fera tbm, emula bastante o estilo old school https://www.artstation.com/alexpalma_concept
14-12-2023, 02:07 PM
Dev de Starfield diz que o jogo é uma merda mesmo, porém não podemos criticar pq não sabemos como é difícil fazer um jogo
Starfield design lead says players are "disconnected" from how games are actually made: Don't fool yourself into thinking you know why it is that way In a lengthy Twitter thread, Starfield lead and Bethesda studio design director Emil Pagliarulo laments "how disconnected some players are" from the realities of game development, and encourages passionate fans to avoid making assumptions about how and why design decisions are made. "Funny how disconnected some players are from the realities of game development, and yet they speak with complete authority," Pagliarulo begins. "I mean, I can guess what it takes to make a Hostess Twinkie, but I don't work in the factory, so what the hell do I really know? Not a lot." Pagliarulo describes game dev as "a series of concessions and tough decisions," framing a gradient between "that perfect game you want to make" and "the game you can make." Closing that gap is hard in the best conditions, he says, and is made harder by "devs being shuffled around (or leaving), looming deadlines, and creative decisions you wish you didn't have to make." "So sure, you can dislike parts of a game," he concludes. "You can hate on a game entirely. But don't fool yourself into thinking you know why it is the way it is (unless it's somehow documented and verified), or how it got to be that way (good or bad). "Chances are, unless you've made a game yourself, you don't know who made certain decisions; who did specific work; how many people were actually available to do that work; any time challenges faced; or how often you had to overcome technology itself (this one is HUGE)." https://www.gamesradar.com/starfield-des...way-it-is/
14-12-2023, 02:09 PM
O papo era outro antes do lançamento.
14-12-2023, 02:12 PM
The Day Before foi difícil fazer também
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14-12-2023, 02:15 PM
14-12-2023, 02:24 PM
pior que pela primeira vez tava mexendo com animação de bonecos ontem e é um pesadelo, coisa de psicopata mesmo, tudo engessado
faz você apreciar ainda mais uma boa animação
14-12-2023, 02:29 PM
14-12-2023, 02:48 PM
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14-12-2023, 02:51 PM
Eu não pedi nada desses jogos superprodução com graficaum. Cadê meu Tropical Freeze 2, cadê meu Silksong?
Decidem fazer essas bostas megalomaníacas e depois quando não conseguem entregar como concebido, ficam chorando. Eu hein.
15-12-2023, 11:39 AM
Esse jogo tem provavelmente a melhor capa da história dos videogames no mega drive, muito merda essa nova
Switch/PS4
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