15-11-2021, 12:24 PM
Grand Theft Auto: The Trilogy - The Definitive Edition
Expliquem essa ateus, se Deus não existe, quem dá dinheiro pro CJ quando ele faz manobras com a bike? |
15-11-2021, 12:29 PM
15-11-2021, 12:31 PM
PS4: Dynamic 1080p at 30fps (972p common)
PS4 Pro: Quality Mode: Dynamic 1080p at 30fps (972p common) FPS Mode: Dynamic 900p at ~50fps (900p common) PS5: Quality Mode: Dynamic 4K at 30fps (1872p common) FPS Mode: Dynamic 1800p at 60fps (1800p common) ONE: 720p at 30fps ONEX: 1440p at 30fps Series S: Quality Mode: 1440p at 30fps FPS Mode: 1080p at 60fps Series X: Quality Mode: Dynamic 4K (1872p common) at 30fps & FPS Mode: Dynamic 1800p at 60fps (1800p common) Switch: 648p at 30fps (Dock & Handheld) - I must say it's the comparison with the strangest results that I have ever done and that does not speak well of the work done in this game. - The quality mode has the function of improving shadows, reflections and ambient occlusion. - Incomprehensibly, PS5 has shorter drawing distance in shadows and worse reflections in quality mode compared to performance mode. - Xbox One X has no performance mode. - Series X has a slightly higher average resolution in performance mode compared to PS5. - PS5 and Series X have a slightly better draw distance than other versions, but it is still very low. - The draw distance is even lower on Switch. - The performance mode versions of the Xbox Series S/X and PS4 Pro show some lighting issues in closed environments. - Only Nextgen versions have clouds. - The game reuses the same animations, physics and AI from the original game. - Shadows cast by artificial lights are non-existent on Switch. - The quality of the textures is exactly the same in all versions except Switch, which is lower. Some textures have their UV applied wrong. - I have encountered some sound issues on Xbox One. - The design of some zones varies depending on the version. I do not know the reason for this decision, but the Xbox versions have more elements (especially indoors). - Loading times are better optimized on Xbox consoles. - Xbox One and Switch have serious framerate problems with drops below 25fps. I advise against playing these versions. - Xbox Series S/X in performance mode are the only versions with a decent framerate. The rest suffer constant falls or stuttering. - It is a pity that a trilogy so valued and loved by the community has received this result. I hope Rockstar is aware of it and works hard to improve it.
15-11-2021, 12:35 PM
PS5 rodando jogo do PS2 em 30 fps. Que decepção :/
15-11-2021, 12:36 PM
15-11-2021, 12:53 PM
15-11-2021, 01:22 PM
Pq TODO indiano usa o mesmo corte de cabelo e esse bigodinho penugem de adolescente tosco?
Se for a cultura deles, não respeito.
15-11-2021, 01:24 PM
15-11-2021, 01:30 PM
15-11-2021, 01:36 PM
15-11-2021, 01:42 PM
15-11-2021, 01:53 PM
O Ark do Switch foi dessa developer também? Pois roda que nem lixo. Não sei porque esses sorrisos na cara aí.
15-11-2021, 02:04 PM
15-11-2021, 02:07 PM
SAIU CARAIO
15-11-2021, 02:59 PM
15-11-2021, 03:25 PM
Indiano é o baiano que deu errado.
15-11-2021, 04:11 PM
15-11-2021, 04:25 PM
15-11-2021, 04:25 PM
15-11-2021, 04:32 PM
Nash escreveu: (15-11-2021, 04:25 PM)Versão Switch tem nem sombra direito e mesmo assim roda feito merda, se bem que isso não é exclusividade do sistema, tudo roda porcamente.Não foi um "jogo realizado", ou um processo normal de se fazer um jogo aqui. Basicamente eles primeiro pediram para um estúdio completamente amador refazer o jogo do zero praticamente pra celular com uma verba e tempo mixo, e ai saiu a coisa pra android e IOS que é porcona e bugada. Ai eles decidiram fazer a segunda camada de merda, e pegar essa versão tosca do jogo e amarrar ela a força com fita adesiva a unreal engine 4 e refazer as texturas as pressas, com uma gordona politicamente correta mandando censurar um monte de coisa. Não foi um "a gente senta, começa um projeto novo de UE4 e usa o que tem lá pra refazer um GTA do zero usando os assets velhos mas melhorados" |
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